Replay
  • HumanGoDRieN
    1. Archmage, level 6
    2. Mountain King, level 3
    3. Paladin, level 4
  • UndeadRandomKiller
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Lich, level 3
vs
Game length
00:25:28
Patch
2.00
Downloads
43
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 11, 2026 by kover2177
Game breakdown

GoDRieN (MadMilitia#11733)

161 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
    3. Mass Teleport level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Thunder Clap level 1
  • PaladinLevel 4
    1. Holy Light level 2
    2. Divine Shield level 2

Units

  • Peasant23
  • Footman15
  • Gryphon Rider11
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Farm12
  • Scout Tower11
  • Guard Tower5
  • Gryphon Aviary3
  • Arcane Tower2
  • Town Hall2
  • Keep2
  • Blacksmith2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Masonry
  • Swords
  • Animal War Training
  • Storm HammersLevel 2

Items

  • Staff of Sanctuary3
  • Scroll of Healing3
  • Lesser Clarity Potion2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Scroll of Town Portal1
  • Orb of Slow1

Control groups

Group 13456
Set 207 2 11 3 1
Used 362 17 105 142 102
Actions by type
Right clicks
1693
Selections
888
Control group selections
728
Control groups set
224
Build and train orders
212
Abilities
93
Basic commands
43
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
0

RandomKiller (RandomKiller#21551)

226 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 3
    2. Impale level 2
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 1
    2. Frost Armor level 2

Units

  • Acolyte28
  • Ghoul17
  • Crypt Fiend17
  • Obsidian Statue6

Buildings

  • Ziggurat5
  • Spirit Tower4
  • Altar of Darkness2
  • Slaughterhouse2
  • Crypt1
  • Graveyard1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • BurrowLevel 2
  • Web
  • Destroyer Form

Items

  • Scroll of Town Portal5
  • Potion of Healing3
  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 123456
Set 27 27 10 1 1 3
Used 733 701 165 185 138 228
Actions by type
Right clicks
2185
Selections
667
Control group selections
2150
Control groups set
69
Build and train orders
336
Abilities
91
Basic commands
18
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

HumanData incomplete
15,740

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,935 6:22 7,870 12:44 11,805 19:06 15,740 25:28
Army5,720
Economy2,495
Production760
Technology1,700
Support5,065

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
15,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,935 6:22 7,870 12:44 11,805 19:06 15,740 25:28
Army6,895
Economy2,100
Production840
Technology1,575
Support4,295

Partial spend: actions with unknown prices are excluded.

25:28 / 25:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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