Replay
  • OrcJarAsH
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
    3. Tauren Chieftain, level 4
  • UndeadRandomKiller
    1. Crypt Lord, level 6
    2. Death Knight, level 4
    3. Lich, level 3
vs
Game length
00:27:31
Patch
2.00
Downloads
36
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 11, 2026 by kover2177
Game breakdown

JarAsH (JarAsH#2121)

153 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Healing Wave level 3
  • Tauren ChieftainLevel 4
    1. War Stomp level 2
    2. Endurance Aura level 2

Units

  • Peon12
  • Troll Headhunter/Berserker11
  • Spirit Walker5
  • Raider5
  • Kodo Beast4
  • Grunt3
  • Troll Headhunter/Berserker2

Buildings

  • Orc Burrow6
  • Voodoo Lounge2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Fortress1
  • War Mill1
  • Tauren Totem1
  • Beastiary1
  • Great Hall1

Upgrades

  • Reinforced Defenses
  • Spirit Walker TrainingLevel 2
  • Ensnare
  • Berserker Upgrade
  • War Drums Damage Increase
  • Ranged Weapons
  • Armor

Items

  • Healing Salve7
  • Lesser Clarity Potion4
  • Potion of Lesser Invulnerability3
  • Scroll of Healing3
  • Scroll of Speed2
  • Circlet of Nobility1
  • Gloves of Haste1
  • Orb of Lightning1

Control groups

Group 1234
Set 109 10 11 2
Used 598 131 14 1
Group 5689
Set 1 1 3 1
Used 156 179 31 108
Actions by type
Right clicks
1465
Selections
835
Control group selections
1218
Control groups set
138
Build and train orders
175
Abilities
93
Basic commands
105
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
0

RandomKiller (RandomKiller#21551)

250 APM

Heroes

  • Crypt LordLevel 6
    1. Carrion Beetles level 3
    2. Impale level 3
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Crypt Fiend16
  • Obsidian Statue11
  • Acolyte10
  • Ghoul7
  • Abomination6

Buildings

  • Ziggurat8
  • Crypt1
  • Altar of Darkness1
  • Graveyard1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Sacrificial Pit1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Burrow
  • Destroyer Form
  • Creature AttackLevel 2
  • Web

Items

  • Scroll of Town Portal3
  • Potion of Mana2
  • Rod of Necromancy1
  • Potion of Healing1
  • Orb of Corruption1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 44 22 31 1 1 3
Used 1052 850 417 183 165 204
Actions by type
Right clicks
2557
Selections
617
Control group selections
2871
Control groups set
102
Build and train orders
328
Abilities
114
Basic commands
19
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

OrcData incomplete
12,635

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,626 6:52 7,253 13:45 10,879 20:38 14,505 27:31
Army5,250
Economy1,285
Production640
Technology940
Support4,520

Partial spend: actions with unknown prices are excluded.

Undead
14,505

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,626 6:52 7,253 13:45 10,879 20:38 14,505 27:31
Army7,920
Economy750
Production595
Technology995
Support4,245
27:31 / 27:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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