Replay
  • HumanGoDRieN
    1. Archmage, level 3
    2. Blood Mage, level 2
  • Night ElfSpaceCowboya
    1. Keeper of the Grove, level 3
    2. Demon Hunter, level 1
vs
Game length
00:12:38
Patch
2.00
Downloads
27
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 11, 2026 by kover2177
Game breakdown

GoDRieN (MadMilitia#11733)

177 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Blood MageLevel 2
    1. Siphon Mana level 1
    2. Banish level 1

Units

  • Peasant9
  • Footman5
  • Rifleman4
  • Priest3
  • Sorceress3
  • Spell Breaker3

Buildings

  • Farm8
  • Keep2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Scout Tower1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training
  • Armor
  • Sorceress Training

Items

  • Scroll of Regeneration2
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Healing1

Control groups

Group 123456
Set 80 10 1 7 2 1
Used 129 44 1 84 111 87
Actions by type
Right clicks
895
Selections
398
Control group selections
456
Control groups set
101
Build and train orders
94
Abilities
22
Basic commands
78
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

SpaceCowboya (SpaceCowboya#2496)

133 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Force of Nature level 1
    2. Entangling Roots level 2
  • Demon HunterLevel 1
    1. Mana Burn level 1

Units

  • Wisp20
  • Archer10
  • Huntress7
  • Dryad4
  • Druid of the Claw1

Buildings

  • Moon Well4
  • Ancient of War2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of Wonders1

Upgrades

  • Abolish Magic
  • Upgrade Moon Glaive

Items

  • Potion of Healing2
  • Lesser Clarity Potion1
  • Staff of Preservation1
  • Potion of Mana1
  • Moonstone1

Control groups

Group 12345
Set 9 7 3 3 2
Used 120 64 2 15 31
Actions by type
Right clicks
676
Selections
350
Control group selections
232
Control groups set
24
Build and train orders
83
Abilities
43
Basic commands
117
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
7,475

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,170 3:09 4,340 6:19 6,510 9:28 8,680 12:38
Army3,010
Economy675
Production640
Technology715
Support2,435
Nightelf
8,680

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,170 3:09 4,340 6:19 6,510 9:28 8,680 12:38
Army3,500
Economy1,200
Production790
Technology1,450
Support1,740
12:38 / 12:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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