Replay
  • UndeadNeo
    1. Death Knight, level 4
    2. Lich, level 3
    3. Pit Lord, level 3
  • OrcHope4dope
    1. Far Seer, level 5
    2. Tauren Chieftain, level 5
    3. Blademaster, level 3
vs
Game length
00:21:41
Patch
2.00
Downloads
32
Witch Ruins
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 11, 2026 by kover2177
Game breakdown

Neo (Neo#2529)

117 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Pit LordLevel 3
    1. Howl of Terror level 1
    2. Cleaving Attack level 2

Units

  • Crypt Fiend12
  • Acolyte9
  • Obsidian Statue7
  • Abomination6
  • Ghoul2

Buildings

  • Ziggurat7
  • Tomb of Relics2
  • Nerubian Tower2
  • Graveyard1
  • Crypt1
  • Altar of Darkness1
  • Halls of the Dead1
  • Slaughterhouse1
  • Black Citadel1
  • Spirit Tower1
  • Haunted Gold Mine1

Upgrades

  • Creature AttackLevel 2
  • Burrow
  • Destroyer Form
  • Disease Cloud

Items

  • Rod of Necromancy3
  • Wand of Negation1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 124 10 3 2 2 3
Used 285 127 5 30 30 4
Actions by type
Right clicks
868
Selections
656
Control group selections
481
Control groups set
144
Build and train orders
142
Abilities
51
Basic commands
49
Item uses
4
Subgroup switches
0
Units removed from queue
6
Escape presses
0

Hope4dope (Hope4dope#2374)

149 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 1
    3. Far Sight level 1
  • Tauren ChieftainLevel 5
    1. Endurance Aura level 3
    2. War Stomp level 2
  • BlademasterLevel 3
    1. Mirror Image level 2
    2. Critical Strike level 1

Units

  • Peon16
  • Troll Headhunter/Berserker10
  • Troll Headhunter/Berserker10
  • Shaman8
  • Tauren4
  • Kodo Beast2
  • Troll Witch Doctor1

Buildings

  • Orc Burrow8
  • Voodoo Lounge2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Great Hall1
  • Fortress1
  • Watch Tower1
  • Beastiary1
  • Spirit Lodge1
  • Tauren Totem1

Upgrades

  • Troll Regeneration
  • Reinforced Defenses
  • Berserker Upgrade
  • Shaman TrainingLevel 2
  • War Drums Damage Increase
  • Pulverize
  • Ranged Weapons

Items

  • Lesser Clarity Potion6
  • Healing Salve5
  • Scroll of Healing4
  • Potion of Lesser Invulnerability3
  • Scroll of Protection3
  • Potion of Healing2
  • Orb of Lightning2
  • Scroll of Town Portal1
  • Potion of Mana1

Control groups

Group 1234
Set 37 13 1 1
Used 296 160 65 12
Actions by type
Right clicks
1773
Selections
492
Control group selections
533
Control groups set
52
Build and train orders
164
Abilities
43
Basic commands
7
Item uses
6
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

Undead
11,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,683 5:25 7,365 10:50 11,048 16:15 14,730 21:41
Army5,660
Economy900
Production520
Technology1,240
Support3,175
OrcData incomplete
14,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,683 5:25 7,365 10:50 11,048 16:15 14,730 21:41
Army5,515
Economy1,585
Production790
Technology1,090
Support5,750

Partial spend: actions with unknown prices are excluded.

21:41 / 21:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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