Replay
  • Night Elf15sui
    1. Keeper of the Grove, level 3
    2. Goblin Alchemist, level 2
  • Night ElfHazy
    1. Priestess of the Moon, level 4
    2. Goblin Alchemist, level 2
vs
Game length
00:14:04
Patch
2.00
Downloads
63
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 11, 2026 by kover2177
Game breakdown

15sui (达菲熊#2850)

324 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Force of Nature level 2
    2. Entangling Roots level 1
  • Goblin AlchemistLevel 2
    1. Acid Bomb level 1
    2. Healing Spray level 1

Units

  • Archer18
  • Wisp14

Buildings

  • Moon Well4
  • Altar of Elders3
  • Ancient of Wonders2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Nature's Blessing
  • Strength of the MoonLevel 2
  • Marksmanship
  • Well Spring

Items

  • Lesser Clarity Potion6
  • Potion of Mana4
  • Potion of Healing3
  • Dust of Appearance1
  • Scroll of Healing1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 123456
Set 58 35 13 3 1 8
Used 467 380 129 378 316 173
Actions by type
Right clicks
1255
Selections
694
Control group selections
1843
Control groups set
118
Build and train orders
87
Abilities
60
Basic commands
201
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Hazy (hazy123123#3311)

233 APM

Heroes

  • Priestess of the MoonLevel 4
    1. Trueshot Aura level 2
    2. Searing Arrows level 2
  • Goblin AlchemistLevel 2
    1. Acid Bomb level 1
    2. Healing Spray level 1

Units

  • Wisp31
  • Archer19

Buildings

  • Moon Well9
  • Ancient of War2
  • Ancient of Wonders2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Ages1

Upgrades

  • Strength of the MoonLevel 2
  • Moon Armor
  • Improved Bows
  • Ultravision

Items

  • Lesser Clarity Potion4
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Potion of Healing2
  • Circlet of Nobility1
  • Potion of Mana1

Control groups

Group 123456
Set 22 13 19 4 3 3
Used 106 27 82 54 230 180
Actions by type
Right clicks
1232
Selections
709
Control group selections
679
Control groups set
64
Build and train orders
122
Abilities
33
Basic commands
199
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
7

Timeline

Nightelf
9,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,440 3:31 4,880 7:02 7,320 10:33 9,760 14:04
Army2,340
Economy1,180
Production690
Technology1,025
Support3,830
Nightelf
9,760

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,440 3:31 4,880 7:02 7,320 10:33 9,760 14:04
Army2,470
Economy2,200
Production480
Technology420
Support4,190
14:04 / 14:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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