Replay
  • Night ElfLawLiet
    1. Keeper of the Grove, level 5
    2. Firelord, level 3
    3. Goblin Tinker, level 2
  • OrcWar3Orcer0
    1. Blademaster, level 4
    2. Shadow Hunter, level 4
vs
Game length
00:18:56
Patch
2.00
Downloads
59
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 11, 2026 by kover2177
Game breakdown

LawLiet (LawLiet#3990)

207 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • FirelordLevel 3
    1. Summon Lava Spawn level 1
    2. Soul Burn level 2
  • Goblin TinkerLevel 2
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1

Units

  • Wisp55
  • Druid of the Talon16
  • Archer11
  • Faerie Dragon2
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Tree of Eternity4
  • Ancient of Wonders3
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1

Upgrades

  • Improved Bows
  • Druid of the Talon TrainingLevel 2
  • Nature's Blessing

Items

  • Staff of Preservation5
  • Lesser Clarity Potion4
  • Moonstone3
  • Potion of Healing3
  • Scroll of Town Portal3
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Orb of Venom2
  • Circlet of Nobility1

Control groups

Group 12345
Set 91 20 2 7 12
Used 543 215 127 132 80
Actions by type
Right clicks
1201
Selections
612
Control group selections
1097
Control groups set
132
Build and train orders
205
Abilities
104
Basic commands
347
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
7

War3Orcer0 (IamNoob#21294)

291 APM

Heroes

  • BlademasterLevel 4
    1. Mirror Image level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 4
    1. Serpent Ward level 2
    2. Healing Wave level 2

Units

  • Raider17
  • Peon12
  • Grunt6
  • Shaman5
  • Troll Headhunter/Berserker1

Buildings

  • Orc Burrow5
  • Altar of Storms2
  • Beastiary2
  • Great Hall2
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Spirit Lodge1
  • War Mill1

Upgrades

  • Berserker Strength
  • Ensnare
  • Shaman Training

Items

  • Healing Salve10
  • Lesser Clarity Potion10
  • Potion of Mana3
  • Potion of Lesser Invulnerability2
  • Scroll of Speed2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Claws of Attack +61
  • Potion of Healing1
  • Tome of Retraining1
  • Scroll of Town Portal1

Control groups

Group 1236780
Set 176 24 29 3 1 10 1
Used 343 209 92 400 111 277 377
Actions by type
Right clicks
1728
Selections
962
Control group selections
1809
Control groups set
244
Build and train orders
136
Abilities
159
Basic commands
180
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
4

Timeline

NightelfData incomplete
16,370

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,093 4:44 8,185 9:28 12,278 14:12 16,370 18:56
Army4,275
Economy3,640
Production630
Technology1,840
Support5,985
Orc
13,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,093 4:44 8,185 9:28 12,278 14:12 16,370 18:56
Army5,045
Economy1,670
Production980
Technology415
Support5,400
18:56 / 18:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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