Replay
  • Night ElfEleGaNt
    1. Demon Hunter, level 3
  • UndeadPcg 123
    1. Death Knight, level 3
vs
Game length
00:06:54
Patch
2.00
Downloads
41
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 11, 2026 by kover2177
Game breakdown

EleGaNt (qiuqiuLoveU#3668)

277 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 1
    2. Mana Burn level 2

Units

  • Wisp11
  • Archer3

Buildings

  • Moon Well4
  • Ancient of War2
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1

Items

  • Boots of Speed1

Control groups

Group 1468
Set 12 1 1 1
Used 177 171 168 181
Actions by type
Right clicks
484
Selections
336
Control group selections
697
Control groups set
15
Build and train orders
39
Abilities
17
Basic commands
81
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Pcg 123 (Sunlight#31816)

262 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 1
    2. Unholy Aura level 2

Units

  • Ghoul15
  • Acolyte3

Buildings

  • Ziggurat3
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1

Items

  • Rod of Necromancy2
  • Dust of Appearance1

Control groups

Group 12457
Set 32 9 5 4 4
Used 153 101 126 170 110
Actions by type
Right clicks
573
Selections
238
Control group selections
660
Control groups set
54
Build and train orders
34
Abilities
13
Basic commands
12
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
3,370

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 970 1:43 1,940 3:27 2,910 5:10 3,880 6:54
Army390
Economy1,000
Production480
Technology320
Support1,180
Undead
3,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 970 1:43 1,940 3:27 2,910 5:10 3,880 6:54
Army1,800
Economy225
Production580
Technology320
Support955
6:54 / 6:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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