Replay
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 3
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 1
vs
Game length
00:12:59
Patch
2.00
Downloads
26
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 11, 2026 by Stowka
Game breakdown

HawK (HawK#2797)

230 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant14
  • Footman8
  • Priest7
  • Goblin Shredder1

Buildings

  • Farm6
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1

Upgrades

  • Priest Training

Items

  • Lesser Clarity Potion2
  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 1234567
Set 97 26 6 14 1 1 5
Used 296 144 132 147 126 0 27
Actions by type
Right clicks
813
Selections
632
Control group selections
872
Control groups set
150
Build and train orders
89
Abilities
26
Basic commands
176
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

MisterWinner (MisterWinner#21670)

198 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant26
  • Footman17

Buildings

  • Farm4
  • Scout Tower4
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Castle1
  • Arcane Sanctum1

Items

  • Scroll of Healing5

Control groups

Group 13456
Set 82 36 6 2 1
Used 170 116 140 321 1
Actions by type
Right clicks
681
Selections
416
Control group selections
748
Control groups set
127
Build and train orders
199
Abilities
9
Basic commands
190
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
5,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,801 3:14 3,603 6:29 5,404 9:44 7,205 12:59
Army2,400
Economy1,050
Production640
Technology390
Support1,480
Human
7,205

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,801 3:14 3,603 6:29 5,404 9:44 7,205 12:59
Army2,295
Economy1,950
Production490
Technology780
Support1,690
12:59 / 12:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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