Replay
  • Night ElfSini
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
  • HumanLeon
    1. Archmage, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:17:41
Patch
2.00
Downloads
48
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 10, 2026 by kover2177
Game breakdown

Sini (McLarenF1GTR#1647)

252 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Immolation level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp29
  • Archer5
  • Druid of the Claw5
  • Dryad4

Buildings

  • Moon Well7
  • Altar of Elders3
  • Ancient of Wonders2
  • Tree of Life2
  • Ancient of Lore2
  • Ancient Protector2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Reinforced HidesLevel 3
  • Ultravision
  • Nature's BlessingLevel 2
  • Mark of the Claw
  • Well Spring

Items

  • Scroll of Healing4
  • Orb of Venom2
  • Staff of Teleportation2
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 22 22 12 6 2 1
Used 465 299 126 234 212 60
Actions by type
Right clicks
1745
Selections
585
Control group selections
1396
Control groups set
65
Build and train orders
152
Abilities
75
Basic commands
176
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Leon (LeonXIV#21701)

408 APM

Heroes

  • ArchmageLevel 4
    1. Blizzard level 2
    2. Brilliance Aura level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Peasant23
  • Footman12
  • Rifleman7
  • Spell Breaker5
  • Priest3
  • Sorceress3
  • Goblin Zeppelin1

Buildings

  • Farm9
  • Lumber Mill4
  • Scout Tower3
  • Arcane Tower3
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Guard Tower1

Upgrades

  • Lumber Harvesting
  • Long RiflesLevel 2
  • Gunpowder
  • PlatingLevel 2
  • SwordsLevel 2
  • Sorceress Training
  • Priest Training

Items

  • Scroll of Regeneration4
  • Potion of Lesser Invulnerability3
  • Lesser Clarity Potion2
  • Potion of Healing2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Healing1
  • Tome of Retraining1

Control groups

Group 123456
Set 167 35 55 24 29 5
Used 1229 614 380 167 740 46
Actions by type
Right clicks
1858
Selections
900
Control group selections
3176
Control groups set
315
Build and train orders
160
Abilities
120
Basic commands
227
Item uses
6
Subgroup switches
0
Units removed from queue
3
Escape presses
3

Timeline

NightelfData incomplete
12,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,536 4:25 7,073 8:50 10,609 13:15 14,145 17:41
Army2,505
Economy2,420
Production1,000
Technology1,000
Support5,390

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
14,145

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,536 4:25 7,073 8:50 10,609 13:15 14,145 17:41
Army5,240
Economy2,110
Production640
Technology675
Support5,480

Partial spend: actions with unknown prices are excluded.

17:41 / 17:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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