Replay
  • Night ElfJens
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
    3. Pit Lord, level 4
  • HumanHawK
    1. Archmage, level 6
    2. Blood Mage, level 4
vs
Game length
00:24:25
Patch
2.00
Downloads
52
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 10, 2026 by kover2177
Game breakdown

Jens (Jens#11592)

343 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • Pit LordLevel 4
    1. Cleaving Attack level 2
    2. Howl of Terror level 2

Units

  • Wisp26
  • Faerie Dragon9
  • Druid of the Claw8
  • Dryad6
  • Archer4
  • Goblin Shredder2

Buildings

  • Moon Well8
  • Tree of Life4
  • Ancient of War3
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1
  • Ancient of Wind1

Upgrades

  • UltravisionLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 2
  • Nature's Blessing
  • Well SpringLevel 2
  • Mark of the ClawLevel 2

Items

  • Scroll of Healing13
  • Potion of Lesser Invulnerability7
  • Staff of Teleportation3
  • Orb of Venom2
  • Moonstone2
  • Boots of Speed1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 189 1 292 29 16
Used 1120 0 958 360 196
Group 67890
Set 13 9 12 7 2
Used 167 3 0 0 9
Actions by type
Right clicks
2397
Selections
1500
Control group selections
2813
Control groups set
570
Build and train orders
241
Abilities
140
Basic commands
338
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
9

HawK (HawK#2797)

286 APM

Heroes

  • ArchmageLevel 6
    1. Brilliance Aura level 3
    2. Blizzard level 3
  • Blood MageLevel 4
    1. Siphon Mana level 2
    2. Banish level 2

Units

  • Peasant19
  • Spell Breaker16
  • Footman8
  • Rifleman5
  • Flying Machine5
  • Mortar Team4
  • Priest3
  • Sorceress3

Buildings

  • Farm9
  • Scout Tower4
  • Arcane Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Workshop1

Upgrades

  • Defend
  • Gunpowder
  • Long Rifles
  • Priest Training
  • PlatingLevel 2
  • Sorceress Training
  • Swords
  • Flare

Items

  • Scroll of Healing9
  • Scroll of Regeneration5
  • Lesser Clarity Potion3
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Potion of Healing1
  • Tome of Retraining1

Control groups

Group 1234
Set 112 31 21 14
Used 1032 704 237 194
Group 5678
Set 4 2 6 2
Used 161 11 22 27
Actions by type
Right clicks
1815
Selections
1531
Control group selections
2388
Control groups set
192
Build and train orders
179
Abilities
116
Basic commands
426
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
20,430

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,108 6:06 10,215 12:12 15,323 18:18 20,430 24:25
Army5,575
Economy2,920
Production1,270
Technology1,330
Support9,335

Partial spend: actions with unknown prices are excluded.

Human
17,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,108 6:06 10,215 12:12 15,323 18:18 20,430 24:25
Army7,635
Economy1,810
Production780
Technology805
Support6,165
24:25 / 24:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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