Replay
  • Night ElfJens
    1. Keeper of the Grove, level 4
    2. Naga Sea Witch, level 5
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 5
vs
Game length
00:20:40
Patch
2.00
Downloads
50
Shattered Exile
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 10, 2026 by kover2177
Game breakdown

Jens (Jens#11592)

377 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp33
  • Druid of the Claw9
  • Archer8
  • Dryad6
  • Goblin Shredder3
  • Mountain Giant3

Buildings

  • Moon Well6
  • Ancient of Lore5
  • Altar of Elders3
  • Ancient of Wonders3
  • Tree of Life2
  • Tree of Ages2
  • Tree of Eternity2
  • Ancient of War1
  • Hunter's Hall1

Upgrades

  • Backpack
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides
  • Strength of the Wild
  • Ultravision
  • Well Spring
  • Hardened Skin
  • Resistant Skin

Items

  • Scroll of Healing11
  • Lesser Clarity Potion4
  • Moonstone4
  • Staff of Preservation2
  • Scroll of Town Portal2
  • Staff of Teleportation1
  • Boots of Speed1
  • Orb of Venom1

Control groups

Group 12345
Set 246 4 355 36 22
Used 858 1 678 482 345
Group 67890
Set 12 12 15 13 3
Used 106 0 0 0 21
Actions by type
Right clicks
2129
Selections
1425
Control group selections
2491
Control groups set
718
Build and train orders
207
Abilities
148
Basic commands
283
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
10

HawK (HawK#2797)

290 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2

Units

  • Peasant20
  • Footman10
  • Rifleman6
  • Spell Breaker5
  • Priest4
  • Mortar Team4
  • Sorceress2
  • Goblin Shredder1

Buildings

  • Farm11
  • Scout Tower4
  • Arcane Tower3
  • Arcane Sanctum3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Guard Tower1
  • Workshop1
  • Castle1

Upgrades

  • Long Rifles
  • Priest TrainingLevel 2
  • GunpowderLevel 2
  • Sorceress Training
  • PlatingLevel 2
  • Swords
  • Flare
  • Fragmentation Shards

Items

  • Scroll of Town Portal3
  • Scroll of Healing3
  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Potion of Lesser Invulnerability2
  • Potion of Healing1

Control groups

Group 1234
Set 119 44 14 15
Used 939 601 249 230
Group 5678
Set 5 2 4 2
Used 145 19 22 39
Actions by type
Right clicks
1491
Selections
1141
Control group selections
2244
Control groups set
205
Build and train orders
155
Abilities
67
Basic commands
391
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
19,095

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,774 5:10 9,548 10:20 14,321 15:30 19,095 20:40
Army6,380
Economy2,660
Production1,465
Technology1,675
Support6,915
Human
14,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,774 5:10 9,548 10:20 14,321 15:30 19,095 20:40
Army5,600
Economy1,885
Production930
Technology1,095
Support4,855
20:40 / 20:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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