Replay
  • UndeadLucifer
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 2
  • HumanLeon
    1. Archmage, level 4
    2. Mountain King, level 5
    3. Paladin, level 3
vs
Game length
00:17:39
Patch
2.00
Downloads
42
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 9, 2026 by Stowka
Game breakdown

Lucifer (Lucifer#34735)

280 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Ghoul22
  • Acolyte18
  • Crypt Fiend14
  • Obsidian Statue2

Buildings

  • Ziggurat7
  • Altar of Darkness3
  • Nerubian Tower3
  • Necropolis3
  • Crypt2
  • Haunted Gold Mine2
  • Slaughterhouse2
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Creature CarapaceLevel 2
  • Creature AttackLevel 2
  • Destroyer FormLevel 2
  • Ghoul Frenzy
  • Web

Items

  • Rod of Necromancy2
  • Potion of Mana2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Boots of Speed1
  • Circlet of Nobility1
  • Wand of Negation1
  • Orb of Corruption1
  • Scroll of Protection1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 113 40 1 4 3 3
Used 593 175 22 338 249 146
Actions by type
Right clicks
1802
Selections
658
Control group selections
1523
Control groups set
164
Build and train orders
164
Abilities
38
Basic commands
289
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Leon (LeonXIV#21701)

387 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Thunder Clap level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant24
  • Footman17
  • Gryphon Rider8
  • Knight2

Buildings

  • Farm10
  • Scout Tower4
  • Gryphon Aviary3
  • Arcane Tower2
  • Arcane Vault2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • SwordsLevel 3
  • Lumber HarvestingLevel 2
  • Armor
  • Animal War Training
  • Storm Hammers

Items

  • Scroll of Healing2
  • Staff of Teleportation1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1
  • Scroll of Regeneration1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 198 30 51 27 22 6
Used 1221 331 384 185 846 46
Actions by type
Right clicks
1839
Selections
801
Control group selections
3013
Control groups set
334
Build and train orders
167
Abilities
49
Basic commands
239
Item uses
5
Subgroup switches
0
Units removed from queue
2
Escape presses
4

Timeline

UndeadData incomplete
15,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,915 4:24 7,830 8:49 11,745 13:14 15,660 17:39
Army6,050
Economy2,475
Production1,220
Technology1,220
Support4,695

Partial spend: actions with unknown prices are excluded.

Human
13,180

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,915 4:24 7,830 8:49 11,745 13:14 15,660 17:39
Army5,025
Economy2,185
Production760
Technology1,170
Support4,040
17:39 / 17:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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