Replay
  • HumanInspired
    1. Archmage, level 6
    2. Mountain King, level 3
    3. Paladin, level 2
  • UndeadTbc bm
    1. Death Knight, level 3
    2. Lich, level 4
    3. Dark Ranger, level 2
vs
Game length
00:17:51
Patch
2.00
Downloads
33
Shattered Exile
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 7, 2026 by kover2177
Game breakdown

Inspired (Inspired#21581)

271 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 3
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant26
  • Footman10
  • Knight6
  • Priest5
  • Flying Machine3
  • Goblin Shredder2
  • Goblin Zeppelin2
  • Mortar Team2
  • Spell Breaker1

Buildings

  • Farm11
  • Scout Tower10
  • Guard Tower7
  • Arcane Tower4
  • Arcane Vault4
  • Town Hall3
  • Altar of Kings2
  • Blacksmith2
  • Arcane Sanctum2
  • Barracks1
  • Lumber Mill1
  • Keep1
  • Castle1
  • Workshop1
  • Cannon Tower1

Upgrades

  • Lumber Harvesting
  • MasonryLevel 5
  • SwordsLevel 3
  • Defend
  • Priest TrainingLevel 2
  • Plating
  • Fragmentation Shards
  • Magic Sentry
  • Flak Cannons

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Tome of Retraining1
  • Scroll of Healing1
  • Staff of Sanctuary1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 51 21 7 4 3 2 2
Used 417 289 68 312 262 421 30
Actions by type
Right clicks
1155
Selections
893
Control group selections
1799
Control groups set
90
Build and train orders
226
Abilities
94
Basic commands
337
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Tbc bm (bigcat#11586)

229 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Dark RangerLevel 2
    1. Black Arrow level 1
    2. Silence level 1

Units

  • Acolyte12
  • Ghoul11
  • Necromancer3
  • Meatwagon3
  • Obsidian Statue2
  • Gargoyle1

Buildings

  • Ziggurat9
  • Crypt2
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1
  • Necropolis1

Upgrades

  • Backpack
  • Necromancer TrainingLevel 4
  • Ghoul FrenzyLevel 2
  • Exhume CorpsesLevel 2
  • Skeletal Mastery

Items

  • Rod of Necromancy2
  • Dust of Appearance1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 123456
Set 69 169 24 285 97 178
Used 390 258 64 42 69 11
Actions by type
Right clicks
1407
Selections
623
Control group selections
834
Control groups set
822
Build and train orders
130
Abilities
39
Basic commands
24
Item uses
9
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

HumanData incomplete
16,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,246 4:27 8,493 8:55 12,739 13:23 16,985 17:51
Army5,600
Economy3,105
Production960
Technology1,930
Support5,390

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
9,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,246 4:27 8,493 8:55 12,739 13:23 16,985 17:51
Army3,020
Economy1,125
Production875
Technology1,410
Support3,270

Partial spend: actions with unknown prices are excluded.

17:51 / 17:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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