Replay
  • UndeadTbc bm
    1. Death Knight, level 4
    2. Lich, level 4
    3. Dark Ranger, level 4
  • HumanInspired
    1. Archmage, level 5
    2. Mountain King, level 2
    3. Paladin, level 1
vs
Game length
00:23:04
Patch
2.00
Downloads
32
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 7, 2026 by kover2177
Game breakdown

Tbc bm (bigcat#11586)

232 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Dark RangerLevel 4
    1. Black Arrow level 2
    2. Silence level 2

Units

  • Ghoul11
  • Acolyte10
  • Obsidian Statue8
  • Crypt Fiend6
  • Abomination4
  • Gargoyle1
  • Banshee1

Buildings

  • Ziggurat8
  • Crypt4
  • Spirit Tower4
  • Halls of the Dead2
  • Black Citadel2
  • Haunted Gold Mine2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Graveyard1
  • Slaughterhouse1
  • Temple of the Damned1
  • Necropolis1

Upgrades

  • Ghoul FrenzyLevel 2
  • Destroyer Form
  • Web
  • Creature AttackLevel 3
  • Disease CloudLevel 2
  • Banshee Training

Items

  • Rod of Necromancy2
  • Staff of Teleportation1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 1234567
Set 70 53 7 173 31 227 6
Used 673 347 112 61 108 33 4
Actions by type
Right clicks
2159
Selections
856
Control group selections
1338
Control groups set
567
Build and train orders
205
Abilities
84
Basic commands
39
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Inspired (Inspired#21581)

266 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Thunder Clap level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant45
  • Footman12
  • Spell Breaker8
  • Knight6
  • Flying Machine4
  • Goblin Shredder2
  • Siege Engine2
  • Goblin Zeppelin1
  • Rifleman1

Buildings

  • Scout Tower12
  • Guard Tower12
  • Farm11
  • Arcane Tower9
  • Blacksmith3
  • Workshop3
  • Altar of Kings2
  • Arcane Vault2
  • Lumber Mill2
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Sanctum1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • MasonryLevel 2
  • Flak CannonsLevel 2
  • Swords
  • Plating

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion5
  • Potion of Healing5
  • Ivory Tower2
  • Scroll of Healing1
  • Boots of Speed1
  • Potion of Mana1
  • Staff of Teleportation1
  • Tome of Retraining1
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 1234567
Set 83 12 4 4 4 16 1
Used 518 227 27 370 290 486 34
Actions by type
Right clicks
1763
Selections
1217
Control group selections
1952
Control groups set
124
Build and train orders
303
Abilities
113
Basic commands
506
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

UndeadData incomplete
14,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,086 5:46 10,173 11:32 15,259 17:18 20,345 23:04
Army5,500
Economy1,425
Production1,275
Technology2,345
Support3,795

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
20,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,086 5:46 10,173 11:32 15,259 17:18 20,345 23:04
Army6,795
Economy3,760
Production1,090
Technology2,210
Support6,490

Partial spend: actions with unknown prices are excluded.

23:04 / 23:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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