Replay
  • HumanDachongge
    1. Archmage, level 4
    2. Goblin Alchemist, level 2
  • Night ElfSonik
    1. Warden, level 7
    2. Naga Sea Witch, level 4
vs
Game length
00:17:01
Patch
2.00
Downloads
28
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 7, 2026 by kover2177
Game breakdown

Dachongge (帅气的紫色恶魔#3541)

220 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Goblin AlchemistLevel 2
    1. Healing Spray level 1
    2. Acid Bomb level 1

Units

  • Peasant29
  • Rifleman9
  • Footman6
  • Priest4
  • Sorceress4
  • Spell Breaker4
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Ogre Mauler1

Buildings

  • Farm10
  • Scout Tower7
  • Arcane Tower4
  • Altar of Kings2
  • Barracks2
  • Lumber Mill2
  • Guard Tower2
  • Arcane Sanctum2
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1

Upgrades

  • Swords
  • Long Rifles

Items

  • Scroll of Regeneration3
  • Scroll of Healing2
  • Lesser Clarity Potion2
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 1234567
Set 59 12 2 8 2 5 5
Used 502 247 84 98 89 102 9
Actions by type
Right clicks
1435
Selections
610
Control group selections
1131
Control groups set
93
Build and train orders
152
Abilities
31
Basic commands
169
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Sonik (IronSonik#2342)

245 APM

Heroes

  • WardenLevel 7
    1. Fan of Knives level 3
    2. Blink level 3
    3. Spirit of Vengeance level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp33
  • Forest Troll Shadow Priest7
  • Archer5
  • Mud Golem4
  • Druid of the Claw4
  • Forest Troll Berserker3
  • Dryad3
  • Ogre Mauler2
  • Faerie Dragon1

Buildings

  • Moon Well6
  • Ancient of War3
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of Wonders1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wind1

Upgrades

  • UltravisionLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Well Spring
  • Strength of the WildLevel 2

Items

  • Lesser Clarity Potion6
  • Scroll of Healing6
  • Potion of Mana2
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Staff of Teleportation1
  • Moonstone1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 123456
Set 11 26 8 4 2 3
Used 41 303 112 200 184 218
Actions by type
Right clicks
1205
Selections
1059
Control group selections
1058
Control groups set
54
Build and train orders
213
Abilities
153
Basic commands
353
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
13,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,851 4:15 7,703 8:30 11,554 12:45 15,405 17:01
Army5,415
Economy2,560
Production980
Technology815
Support3,485
NightelfData incomplete
15,405

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,851 4:15 7,703 8:30 11,554 12:45 15,405 17:01 S
Army5,540
Economy2,320
Production1,090
Technology1,155
Support5,300

Partial spend: actions with unknown prices are excluded.

17:01 / 17:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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