Replay
  • UndeadUgly
    1. Lich, level 6
    2. Death Knight, level 5
    3. Dark Ranger, level 5
  • UndeadSheik
    1. Lich, level 6
    2. Death Knight, level 5
    3. Crypt Lord, level 4
vs
Game length
00:29:13
Patch
2.00
Downloads
34
Shattered Exile
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 6, 2026 by Stowka
Game breakdown

Ugly (ehMuch#1965)

312 APM

Heroes

  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 3
  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Dark RangerLevel 5
    1. Black Arrow level 3
    2. Silence level 2

Units

  • Crypt Fiend24
  • Acolyte16
  • Obsidian Statue13
  • Ghoul10
  • Gargoyle4
  • Abomination1

Buildings

  • Ziggurat6
  • Haunted Gold Mine3
  • Crypt2
  • Altar of Darkness2
  • Nerubian Tower2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1

Upgrades

  • Destroyer Form
  • Creature AttackLevel 2
  • Web
  • Creature CarapaceLevel 2
  • Burrow
  • Stone Form

Items

  • Rod of Necromancy5
  • Scroll of Town Portal3
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Potion of Healing2
  • Orb of Corruption1
  • Dust of Appearance1

Control groups

Group 1234
Set 290 25 4 25
Used 1941 627 1130 86
Actions by type
Right clicks
2656
Selections
1348
Control group selections
3784
Control groups set
344
Build and train orders
434
Abilities
151
Basic commands
61
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Sheik (sheik#2417)

293 APM

Heroes

  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 3
  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Crypt LordLevel 4
    1. Impale level 2
    2. Spiked Carapace level 2

Units

  • Gargoyle15
  • Ghoul13
  • Acolyte10
  • Crypt Fiend7
  • Obsidian Statue5
  • Frost Wyrm3
  • Goblin Shredder2

Buildings

  • Crypt6
  • Ziggurat5
  • Nerubian Tower3
  • Tomb of Relics2
  • Haunted Gold Mine2
  • Necropolis2
  • Spirit Tower2
  • Black Citadel2
  • Altar of Darkness1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Burrow
  • Creature AttackLevel 4
  • Creature CarapaceLevel 2
  • Destroyer Form
  • Web

Items

  • Scroll of Healing8
  • Rod of Necromancy6
  • Potion of Lesser Invulnerability4
  • Scroll of Town Portal4
  • Potion of Healing3
  • Sacrificial Skull2
  • Boots of Speed2
  • Potion of Invisibility2
  • Orb of Corruption2
  • Potion of Mana2
  • Dust of Appearance1

Control groups

Group 1234567
Set 151 26 10 17 9 11 2
Used 1303 451 596 58 91 27 17
Actions by type
Right clicks
3309
Selections
1542
Control group selections
2543
Control groups set
226
Build and train orders
240
Abilities
142
Basic commands
229
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Undead
19,290

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,769 7:18 11,538 14:36 17,306 21:54 23,075 29:13
Army9,900
Economy2,100
Production900
Technology1,170
Support5,220
UndeadData incomplete
23,075

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,769 7:18 11,538 14:36 17,306 21:54 23,075 29:13
Army8,595
Economy1,650
Production1,670
Technology1,810
Support9,350

Partial spend: actions with unknown prices are excluded.

29:13 / 29:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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