Replay
  • UndeadSheik
    1. Lich, level 5
    2. Death Knight, level 3
    3. Crypt Lord, level 2
  • UndeadUgly
    1. Lich, level 6
    2. Death Knight, level 3
    3. Dark Ranger, level 3
vs
Game length
00:18:52
Patch
2.00
Downloads
37
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 6, 2026 by Stowka
Game breakdown

Sheik (sheik#2417)

296 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Crypt LordLevel 2
    1. Impale level 1
    2. Spiked Carapace level 1

Units

  • Ghoul18
  • Acolyte10
  • Crypt Fiend7
  • Obsidian Statue4
  • Goblin Sapper1

Buildings

  • Ziggurat5
  • Crypt4
  • Tomb of Relics2
  • Nerubian Tower2
  • Necropolis2
  • Black Citadel2
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1
  • Slaughterhouse1
  • Sacrificial Pit1

Upgrades

  • Backpack
  • Burrow
  • Creature AttackLevel 2
  • Creature Carapace
  • Destroyer Form
  • Ghoul Frenzy
  • Web

Items

  • Rod of Necromancy6
  • Potion of Mana4
  • Dust of Appearance3
  • Circlet of Nobility2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Boots of Speed1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Potion of Invisibility1
  • Orb of Corruption1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 85 7 8 8 4 2 2
Used 676 187 506 37 61 18 30
Actions by type
Right clicks
2115
Selections
1054
Control group selections
1515
Control groups set
116
Build and train orders
166
Abilities
77
Basic commands
242
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Ugly (ehMuch#1965)

289 APM

Heroes

  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 3
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Dark RangerLevel 3
    1. Silence level 1
    2. Black Arrow level 2

Units

  • Ghoul19
  • Acolyte13
  • Crypt Fiend10
  • Obsidian Statue6

Buildings

  • Ziggurat7
  • Crypt3
  • Altar of Darkness3
  • Nerubian Tower2
  • Halls of the Dead2
  • Black Citadel2
  • Slaughterhouse2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Necropolis1
  • Graveyard1

Upgrades

  • Creature AttackLevel 3
  • Cannibalize
  • Burrow
  • Web
  • Destroyer Form
  • Ghoul Frenzy
  • Creature Carapace

Items

  • Rod of Necromancy4
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Boots of Speed1
  • Circlet of Nobility1
  • Orb of Corruption1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 205 11 5 37
Used 946 262 591 60
Actions by type
Right clicks
1735
Selections
902
Control group selections
1859
Control groups set
258
Build and train orders
242
Abilities
81
Basic commands
71
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Undead
14,765

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,746 4:43 7,493 9:26 11,239 14:09 14,985 18:52
Army4,680
Economy1,425
Production1,195
Technology1,715
Support5,750
UndeadData incomplete
14,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,746 4:43 7,493 9:26 11,239 14:09 14,985 18:52
Army5,630
Economy1,425
Production1,420
Technology1,840
Support4,670

Partial spend: actions with unknown prices are excluded.

18:52 / 18:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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