Replay
  • UndeadGodFather
    1. Dreadlord, level 5
  • HumanDachongge
    1. Archmage, level 3
    2. Mountain King, level 3
vs
Game length
00:11:27
Patch
2.00
Downloads
32
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 6, 2026 by Stowka
Game breakdown

GodFather (ElPollitoPio#21982)

208 APM

Heroes

  • DreadlordLevel 5
    1. Sleep level 2
    2. Carrion Swarm level 3

Units

  • Ghoul16
  • Acolyte13

Buildings

  • Ziggurat8
  • Crypt3
  • Tomb of Relics2
  • Halls of the Dead2
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Necropolis1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Unholy Strength

Items

  • Rod of Necromancy2
  • Staff of Teleportation2
  • Potion of Mana2
  • Scroll of Protection2
  • Sacrificial Skull1
  • Boots of Speed1
  • Potion of Healing1
  • Scroll of Healing1

Control groups

Group 1235
Set 162 4 5 14
Used 175 121 123 49
Actions by type
Right clicks
971
Selections
297
Control group selections
468
Control groups set
185
Build and train orders
84
Abilities
23
Basic commands
144
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Dachongge (帅气的紫色恶魔#3541)

231 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Thunder Clap level 1
    2. Storm Bolt level 2

Units

  • Peasant16
  • Footman5
  • Rifleman3
  • Priest2

Buildings

  • Farm6
  • Altar of Kings2
  • Arcane Tower2
  • Barracks1
  • Scout Tower1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training

Items

  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1

Control groups

Group 123467
Set 22 6 2 7 5 5
Used 407 232 135 50 75 21
Actions by type
Right clicks
898
Selections
303
Control group selections
920
Control groups set
47
Build and train orders
80
Abilities
20
Basic commands
144
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Undead
8,890

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,223 2:51 4,445 5:43 6,668 8:35 8,890 11:27
Army1,920
Economy1,425
Production780
Technology1,065
Support3,700
Human
5,135

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,223 2:51 4,445 5:43 6,668 8:35 8,890 11:27
Army1,560
Economy1,200
Production670
Technology535
Support1,170
11:27 / 11:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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