Replay
  • Night ElfLawLiet
    1. Demon Hunter, level 3
  • UndeadLizachka
    1. Death Knight, level 2
    2. Firelord, level 1
vs
Game length
00:07:25
Patch
2.00
Downloads
39
Fading Autumn 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 5, 2026 by Stowka
Game breakdown

LawLiet (LawLiet#3990)

199 APM

Heroes

  • Demon HunterLevel 3
    1. Immolation level 2
    2. Mana Burn level 1

Units

  • Wisp22
  • Archer3
  • Goblin Shredder1

Buildings

  • Moon Well4
  • Ancient of War3
  • Tree of Ages2
  • Hunter's Hall2
  • Altar of Elders1
  • Tree of Eternity1
  • Ancient of Wonders1

Control groups

Group 12345
Set 20 3 3 6 3
Used 201 40 160 130 20
Actions by type
Right clicks
405
Selections
138
Control group selections
551
Control groups set
35
Build and train orders
58
Abilities
14
Basic commands
70
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Lizachka (ternt76#2826)

137 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • FirelordLevel 1
    1. Soul Burn level 1

Units

  • Ghoul9
  • Acolyte4

Buildings

  • Ziggurat5
  • Halls of the Dead5
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Graveyard1

Upgrades

  • Backpack

Items

  • Sacrificial Skull2
  • Rod of Necromancy1

Control groups

Group 134
Set 18 1 1
Used 58 60 55
Actions by type
Right clicks
470
Selections
152
Control group selections
173
Control groups set
20
Build and train orders
41
Abilities
10
Basic commands
3
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
4,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,229 1:51 2,458 3:42 3,686 5:33 4,915 7:25
Army765
Economy1,320
Production630
Technology970
Support1,230
Undead
4,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,229 1:51 2,458 3:42 3,686 5:33 4,915 7:25
Army1,080
Economy300
Production380
Technology1,750
Support1,345
7:25 / 7:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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