Replay
  • HumanDachongge
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 4
  • HumanSaganash
    1. Archmage, level 3
    2. Goblin Alchemist, level 4
    3. Paladin, level 3
vs
Game length
00:23:56
Patch
2.00
Downloads
33
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 5, 2026 by Stowka
Game breakdown

Dachongge (帅气的紫色恶魔#3541)

207 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Peasant23
  • Flying Machine11
  • Footman7
  • Gryphon Rider5
  • Knight2
  • Siege Engine2
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Scout Tower11
  • Farm10
  • Guard Tower4
  • Arcane Tower3
  • Gryphon Aviary3
  • Workshop3
  • Altar of Kings2
  • Town Hall2
  • Arcane Vault2
  • Blacksmith2
  • Barracks1
  • Lumber Mill1
  • Keep1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Animal War Training
  • Storm Hammers
  • GunpowderLevel 3
  • PlatingLevel 2
  • Flak Cannons
  • Barrage

Items

  • Staff of Sanctuary3
  • Scroll of Healing3
  • Scroll of Regeneration2
  • Potion of Lesser Invulnerability2
  • Scroll of Protection2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Healing1
  • Lesser Clarity Potion1
  • Orb of Slow1

Control groups

Group 1234567
Set 52 28 3 7 1 7 7
Used 735 414 110 107 50 141 14
Actions by type
Right clicks
1902
Selections
626
Control group selections
1571
Control groups set
105
Build and train orders
153
Abilities
109
Basic commands
204
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Saganash (Saganash#3527)

342 APM

Heroes

  • ArchmageLevel 3
    1. Blizzard level 2
    2. Brilliance Aura level 1
  • Goblin AlchemistLevel 4
    1. Acid Bomb level 2
    2. Healing Spray level 2
  • PaladinLevel 3
    1. Holy Light level 1
    2. Devotion Aura level 2

Units

  • Peasant27
  • Flying Machine21
  • Knight9
  • Priest5
  • Footman4
  • Sorceress3

Buildings

  • Farm11
  • Altar of Kings2
  • Barracks2
  • Scout Tower2
  • Arcane Tower2
  • Keep1
  • Castle1
  • Arcane Sanctum1
  • Lumber Mill1
  • Blacksmith1
  • Town Hall1
  • Workshop1
  • Arcane Vault1

Upgrades

  • Priest TrainingLevel 3
  • Magic SentryLevel 2
  • Animal War Training
  • Lumber Harvesting
  • GunpowderLevel 4
  • Flak Cannons
  • ArmorLevel 4
  • PlatingLevel 2

Items

  • Scroll of Town Portal2
  • Scroll of Protection2
  • Scroll of Healing1
  • Staff of Sanctuary1
  • Orb of Slow1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 45 8 20 3 1 1
Used 1925 730 461 422 558 115
Actions by type
Right clicks
514
Selections
1376
Control group selections
4211
Control groups set
78
Build and train orders
176
Abilities
97
Basic commands
1382
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
16,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,028 5:59 8,055 11:58 12,083 17:57 16,110 23:56
Army4,940
Economy2,495
Production1,360
Technology1,530
Support5,785
HumanData incomplete
15,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,028 5:59 8,055 11:58 12,083 17:57 16,110 23:56
Army5,985
Economy2,410
Production970
Technology1,055
Support4,905

Partial spend: actions with unknown prices are excluded.

23:56 / 23:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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