Replay
  • HumanDachongge
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 1
  • HumanSaganash
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:13:40
Patch
2.00
Downloads
40
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 5, 2026 by Stowka
Game breakdown

Dachongge (帅气的紫色恶魔#3541)

223 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant9
  • Footman8
  • Knight4
  • Priest2
  • Mortar Team2

Buildings

  • Farm7
  • Altar of Kings2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • Priest Training
  • PlatingLevel 2
  • Fragmentation Shards

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1
  • Boots of Speed1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 123467
Set 44 10 3 3 9 8
Used 481 266 70 100 87 19
Actions by type
Right clicks
1107
Selections
359
Control group selections
1023
Control groups set
77
Build and train orders
81
Abilities
28
Basic commands
157
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Saganash (Saganash#3527)

358 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Thunder Clap level 2
    2. Storm Bolt level 1

Units

  • Peasant18
  • Footman7
  • Priest6
  • Spell Breaker5
  • Sorceress3
  • Goblin Zeppelin2

Buildings

  • Farm6
  • Arcane Tower3
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration2
  • Scroll of Healing2
  • Tome of Retraining1

Control groups

Group 123456
Set 58 13 3 4 1 1
Used 929 379 59 419 386 145
Actions by type
Right clicks
257
Selections
783
Control group selections
2317
Control groups set
80
Build and train orders
187
Abilities
30
Basic commands
920
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

Human
7,335

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,125 3:25 4,250 6:50 6,375 10:15 8,500 13:40
Army2,690
Economy675
Production810
Technology760
Support2,400
Human
8,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,125 3:25 4,250 6:50 6,375 10:15 8,500 13:40
Army3,775
Economy1,735
Production820
Technology530
Support1,640
13:40 / 13:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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