Replay
  • UndeadDiYeR
    1. Crypt Lord, level 4
    2. Death Knight, level 2
    3. Lich, level 1
  • HumanSnow dream
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 4
vs
Game length
00:16:06
Patch
2.00
Downloads
29
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 4, 2026 by Stowka
Game breakdown

DiYeR (IamNoobUD#2513)

232 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Ghoul19
  • Acolyte18
  • Crypt Fiend4
  • Obsidian Statue3
  • Gargoyle1

Buildings

  • Ziggurat5
  • Crypt4
  • Altar of Darkness2
  • Tomb of Relics2
  • Nerubian Tower2
  • Haunted Gold Mine2
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1
  • Spirit Tower1
  • Temple of the Damned1

Upgrades

  • Burrow
  • Web
  • Ghoul Frenzy
  • Destroyer Form
  • Creature Attack

Items

  • Potion of Mana5
  • Potion of Healing4
  • Scroll of Town Portal3
  • Rod of Necromancy2
  • Sacrificial Skull1
  • Boots of Speed1
  • Orb of Corruption1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 67 43 3 3 2
Used 398 209 145 192 37
Group 67890
Set 1 2 2 1 1
Used 31 0 0 0 0
Actions by type
Right clicks
879
Selections
733
Control group selections
1012
Control groups set
125
Build and train orders
173
Abilities
63
Basic commands
486
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Snow dream (Angelxuemen#3482)

181 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2
  • PaladinLevel 4
    1. Holy Light level 3
    2. Devotion Aura level 1

Units

  • Peasant23
  • Footman11
  • Gryphon Rider5
  • Goblin Shredder1
  • Knight1

Buildings

  • Farm9
  • Scout Tower4
  • Gryphon Aviary3
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Guard Tower1

Upgrades

  • SwordsLevel 3
  • Armor
  • Animal War Training
  • Storm Hammers

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Scroll of Healing1
  • Boots of Speed1
  • Potion of Healing1
  • Staff of Sanctuary1

Control groups

Group 1234
Set 93 12 2 5
Used 511 55 212 42
Actions by type
Right clicks
1112
Selections
506
Control group selections
820
Control groups set
112
Build and train orders
119
Abilities
29
Basic commands
3
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
13,810

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,453 4:01 6,905 8:03 10,358 12:04 13,810 16:06
Army3,915
Economy2,025
Production1,455
Technology1,340
Support5,075
Human
11,270

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,453 4:01 6,905 8:03 10,358 12:04 13,810 16:06
Army3,505
Economy2,110
Production760
Technology1,100
Support3,795
16:06 / 16:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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