Replay
  • HumanLaiLai
    1. Mountain King, level 2
  • Night ElfZpanzzzzz
    1. Beastmaster, level 1
vs
Game length
00:06:30
Patch
2.00
Downloads
28
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 4, 2026 by Stowka
Game breakdown

LaiLai (willans92#1532)

296 APM

Heroes

  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant18
  • Footman8

Buildings

  • Farm6
  • Guard Tower3
  • Altar of Kings2
  • Scout Tower2
  • Barracks1
  • Lumber Mill1
  • Town Hall1
  • Arcane Vault1

Items

  • Boots of Speed1
  • Dust of Appearance1
  • Circlet of Nobility1

Control groups

Group 12345
Set 23 5 1 2 1
Used 274 86 227 152 164
Actions by type
Right clicks
663
Selections
184
Control group selections
903
Control groups set
32
Build and train orders
50
Abilities
13
Basic commands
45
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Zpanzzzzz (RaynaCruz#1385)

257 APM

Heroes

  • BeastmasterLevel 1
    1. Summon Bear level 1

Units

  • Wisp15
  • Archer8
  • Huntress4

Buildings

  • Moon Well4
  • Ancient of War3
  • Ancient Protector3
  • Altar of Elders2
  • Hunter's Hall1

Control groups

Group 12345
Set 23 2 1 40 3
Used 191 228 72 241 21
Actions by type
Right clicks
520
Selections
175
Control group selections
753
Control groups set
69
Build and train orders
54
Abilities
9
Basic commands
53
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
4,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,216 1:37 2,433 3:15 3,649 4:52 4,865 6:30
Army1,080
Economy1,735
Production520
Technology210
Support1,315
Nightelf
4,865

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,216 1:37 2,433 3:15 3,649 4:52 4,865 6:30
Army1,820
Economy900
Production810
Technology0
Support1,335
6:30 / 6:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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