Replay
  • UndeadTbc bm
    1. Death Knight, level 4
    2. Lich, level 2
    3. Dark Ranger, level 1
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 1
vs
Game length
00:12:52
Patch
2.00
Downloads
39
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 4, 2026 by Stowka
Game breakdown

Tbc bm (bigcat#11586)

222 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1
  • Dark RangerLevel 1
    1. Silence level 1

Units

  • Ghoul10
  • Crypt Fiend4
  • Acolyte2
  • Obsidian Statue2
  • Banshee2
  • Abomination1

Buildings

  • Ziggurat5
  • Crypt3
  • Halls of the Dead2
  • Nerubian Tower2
  • Black Citadel2
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Slaughterhouse1
  • Temple of the Damned1

Upgrades

  • Ghoul FrenzyLevel 2
  • WebLevel 2
  • Banshee Training
  • Disease Cloud

Items

  • Rod of Necromancy2
  • Orb of Corruption2
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 48 96 14 230 143 95 2
Used 264 152 64 14 43 11 3
Actions by type
Right clicks
920
Selections
401
Control group selections
551
Control groups set
628
Build and train orders
83
Abilities
21
Basic commands
19
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
0

MisterWinner (MisterWinner#21670)

208 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Footman11
  • Peasant9
  • Flying Machine4
  • Gryphon Rider1
  • Knight1

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Lumber Mill1
  • Castle1
  • Blacksmith1
  • Gryphon Aviary1
  • Workshop1
  • Arcane Vault1

Upgrades

  • Lumber Harvesting
  • Animal War TrainingLevel 2

Items

  • Scroll of Regeneration3
  • Potion of Healing2
  • Orb of Slow1
  • Staff of Sanctuary1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 91 9 39 6 2 2
Used 210 36 130 150 283 21
Actions by type
Right clicks
703
Selections
425
Control group selections
830
Control groups set
149
Build and train orders
127
Abilities
23
Basic commands
190
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

UndeadData incomplete
9,035

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,259 3:13 4,518 6:26 6,776 9:39 9,035 12:52
Army3,010
Economy150
Production1,075
Technology2,080
Support2,720

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
7,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,259 3:13 4,518 6:26 6,776 9:39 9,035 12:52
Army2,410
Economy675
Production620
Technology835
Support2,610

Partial spend: actions with unknown prices are excluded.

12:52 / 12:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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