Replay
  • HumanLeqi
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
  • Night ElfTwelvePaints
    1. Warden, level 7
    2. Pandaren Brewmaster, level 5
vs
Game length
00:24:12
Patch
2.00
Downloads
36
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 4, 2026 by Stowka
Game breakdown

Leqi (leqi#11499)

157 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Peasant27
  • Knight12
  • Footman10
  • Spell Breaker6
  • Goblin Shredder1
  • Flying Machine1

Buildings

  • Farm10
  • Scout Tower5
  • Guard Tower3
  • Barracks2
  • Arcane Tower2
  • Arcane Vault2
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 2
  • PlatingLevel 2
  • Animal War Training

Items

  • Scroll of Healing8
  • Scroll of Regeneration4
  • Potion of Lesser Invulnerability4
  • Lesser Clarity Potion2
  • Staff of Sanctuary2
  • Staff of Teleportation1
  • Boots of Speed1
  • Orb of Slow1
  • Potion of Mana1
  • Scroll of Town Portal1
  • Circlet of Nobility1

Control groups

Group 1234
Set 64 16 2 4
Used 318 183 62 23
Group 5678
Set 3 4 1 1
Used 21 191 163 180
Actions by type
Right clicks
1067
Selections
931
Control group selections
1141
Control groups set
95
Build and train orders
186
Abilities
80
Basic commands
99
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
1

TwelvePaints (TwelvePaints#1103)

202 APM

Heroes

  • WardenLevel 7
    1. Fan of Knives level 3
    2. Blink level 3
    3. Spirit of Vengeance level 1
  • Pandaren BrewmasterLevel 5
    1. Drunken Haze level 1
    2. Breath of Fire level 3
    3. Drunken Brawler level 1

Units

  • Wisp22
  • Druid of the Claw15
  • Dryad6
  • Archer4

Buildings

  • Moon Well8
  • Ancient of Lore4
  • Tree of Life3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Reinforced Hides
  • Well Spring

Items

  • Lesser Clarity Potion15
  • Anti-magic Potion6
  • Moonstone6
  • Potion of Mana5
  • Scroll of Healing2
  • Potion of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Potion of Lesser Invulnerability1
  • Staff of Preservation1

Control groups

Group 12345
Set 87 66 7 13 1
Used 165 356 96 263 192
Actions by type
Right clicks
1668
Selections
852
Control group selections
1072
Control groups set
174
Build and train orders
236
Abilities
212
Basic commands
441
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
17,430

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,358 6:03 8,715 12:06 13,073 18:09 17,430 24:12
Army6,055
Economy2,410
Production790
Technology1,115
Support7,060
Nightelf
16,575

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,358 6:03 8,715 12:06 13,073 18:09 17,430 24:12 S S S S S S S S
Army5,215
Economy2,340
Production1,280
Technology850
Support6,890
24:12 / 24:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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