Replay
  • UndeadTbc bm
    1. Death Knight, level 6
    2. Lich, level 5
    3. Dark Ranger, level 4
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 4
vs
Game length
00:22:22
Patch
2.00
Downloads
31
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 4, 2026 by x3-DemoN
Game breakdown

Tbc bm (bigcat#11586)

218 APM

Heroes

  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 3
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 2
  • Dark RangerLevel 4
    1. Silence level 2
    2. Black Arrow level 2

Units

  • Crypt Fiend16
  • Acolyte10
  • Ghoul9
  • Banshee8
  • Obsidian Statue3
  • Abomination1

Buildings

  • Ziggurat6
  • Crypt3
  • Halls of the Dead2
  • Nerubian Tower2
  • Black Citadel2
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Slaughterhouse1
  • Temple of the Damned1

Upgrades

  • Ghoul FrenzyLevel 2
  • Destroyer FormLevel 2
  • WebLevel 2
  • Banshee TrainingLevel 4
  • Disease CloudLevel 2

Items

  • Rod of Necromancy2
  • Potion of Mana2
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 123456
Set 84 94 8 167 70 217
Used 603 308 150 5 52 41
Actions by type
Right clicks
1858
Selections
904
Control group selections
1159
Control groups set
640
Build and train orders
121
Abilities
79
Basic commands
46
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
0

MisterWinner (MisterWinner#21670)

197 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 4
    1. Holy Light level 3
    2. Divine Shield level 1

Units

  • Peasant17
  • Footman17
  • Gryphon Rider11
  • Flying Machine10
  • Knight4

Buildings

  • Farm10
  • Keep5
  • Gryphon Aviary3
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Blacksmith1
  • Arcane Tower1
  • Lumber Mill1
  • Castle1
  • Workshop1
  • Arcane Vault1

Upgrades

  • Animal War Training
  • Flak CannonsLevel 2
  • Swords
  • Storm Hammers

Items

  • Scroll of Town Portal4
  • Scroll of Regeneration3
  • Staff of Sanctuary1
  • Potion of Healing1
  • Orb of Slow1

Control groups

Group 123456
Set 162 29 42 5 2 3
Used 432 225 184 156 300 64
Actions by type
Right clicks
1395
Selections
699
Control group selections
1361
Control groups set
243
Build and train orders
181
Abilities
72
Basic commands
365
Item uses
7
Subgroup switches
0
Units removed from queue
2
Escape presses
5

Timeline

UndeadData incomplete
13,475

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,866 5:35 7,733 11:11 11,599 16:46 15,465 22:22
Army6,600
Economy750
Production1,075
Technology2,155
Support2,895

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
15,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,866 5:35 7,733 11:11 11,599 16:46 15,465 22:22
Army7,355
Economy1,275
Production900
Technology2,340
Support3,595

Partial spend: actions with unknown prices are excluded.

22:22 / 22:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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