Replay
  • Night ElfLinJunJie
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • Undead姚梦洲
    1. Death Knight, level 4
    2. Lich, level 3
    3. Naga Sea Witch, level 2
vs
Game length
00:19:58
Patch
2.00
Downloads
32
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 4, 2026 by Stowka
Game breakdown

LinJunJie (LukaDoncic#3536)

356 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Immolation level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp21
  • Druid of the Claw10
  • Dryad5
  • Druid of the Talon5
  • Archer4

Buildings

  • Moon Well6
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1
  • Tree of Life1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well Spring
  • Strength of the WildLevel 2
  • Druid of the Talon Training
  • Backpack
  • Resistant Skin

Items

  • Lesser Clarity Potion3
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Scroll of Town Portal1
  • Staff of Preservation1
  • Moonstone1
  • Scroll of Healing1

Control groups

Group 12345
Set 135 68 191 4 1
Used 912 917 193 559 185
Actions by type
Right clicks
2474
Selections
1042
Control group selections
2766
Control groups set
399
Build and train orders
139
Abilities
91
Basic commands
115
Item uses
13
Subgroup switches
0
Units removed from queue
2
Escape presses
4

姚梦洲 (yaomengzhou#3903)

248 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Ghoul12
  • Crypt Fiend8
  • Obsidian Statue6
  • Acolyte4
  • Abomination3

Buildings

  • Ziggurat8
  • Crypt3
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Destroyer FormLevel 2
  • Ghoul Frenzy
  • BurrowLevel 2
  • Creature Attack
  • Disease Cloud
  • Web

Items

  • Potion of Mana5
  • Rod of Necromancy4
  • Potion of Lesser Invulnerability2
  • Orb of Corruption1

Control groups

Group 123456
Set 77 3 7 7 11 1
Used 644 95 204 268 338 0
Actions by type
Right clicks
2461
Selections
460
Control group selections
1549
Control groups set
106
Build and train orders
242
Abilities
48
Basic commands
32
Item uses
10
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Timeline

Nightelf
11,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,988 4:59 5,975 9:59 8,963 14:58 11,950 19:58
Army4,470
Economy1,600
Production790
Technology925
Support4,165
UndeadData incomplete
11,215

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,988 4:59 5,975 9:59 8,963 14:58 11,950 19:58
Army5,080
Economy300
Production920
Technology1,195
Support3,720

Partial spend: actions with unknown prices are excluded.

19:58 / 19:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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