Replay
  • OrcIce orc
    1. Blademaster, level 2
    2. Firelord, level 1
  • OrcFoCuS
    1. Blademaster, level 2
    2. Shadow Hunter, level 1
vs
Game length
00:08:51
Patch
2.00
Downloads
58
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 4, 2026 by kover2177
Game breakdown

Ice orc (Ice#41209)

246 APM

Heroes

  • BlademasterLevel 2
    1. Wind Walk level 1
    2. Critical Strike level 1
  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Peon8
  • Grunt7
  • Troll Headhunter/Berserker2

Buildings

  • Watch Tower9
  • Altar of Storms4
  • Orc Burrow3
  • Voodoo Lounge2
  • Barracks1
  • Stronghold1
  • War Mill1

Upgrades

  • Berserker Strength
  • Spiked Barricades

Items

  • Healing Salve3
  • Dust of Appearance2
  • Scroll of Speed1
  • Circlet of Nobility1
  • Claws of Attack +61
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 17 1 1 3 7
Used 301 44 173 3 45
Actions by type
Right clicks
684
Selections
399
Control group selections
566
Control groups set
29
Build and train orders
143
Abilities
60
Basic commands
38
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
6

FoCuS (FoCuS#31324)

312 APM

Heroes

  • BlademasterLevel 2
    1. Wind Walk level 1
    2. Critical Strike level 1
  • Shadow HunterLevel 1
    1. Hex level 1

Units

  • Peon8
  • Spirit Walker5

Buildings

  • Orc Burrow4
  • Tauren Totem3
  • Altar of Storms1
  • Voodoo Lounge1
  • Stronghold1
  • War Mill1
  • Fortress1

Upgrades

  • Spirit Walker TrainingLevel 2

Items

  • Healing Salve3
  • Potion of Healing3
  • Lesser Clarity Potion1
  • Circlet of Nobility1
  • Scroll of Speed1
  • Orb of Lightning1

Control groups

Group 1256
Set 2 5 40 1
Used 617 85 533 75
Actions by type
Right clicks
661
Selections
226
Control group selections
1310
Control groups set
48
Build and train orders
122
Abilities
16
Basic commands
102
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

OrcData incomplete
6,410

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,603 2:12 3,205 4:25 4,808 6:38 6,410 8:51
Army1,670
Economy600
Production900
Technology365
Support2,875
OrcData incomplete
5,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,603 2:12 3,205 4:25 4,808 6:38 6,410 8:51
Army975
Economy600
Production585
Technology640
Support2,265

Partial spend: actions with unknown prices are excluded.

8:51 / 8:51
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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