Replay
  • Night ElfJens
    1. Warden, level 10
    2. Pandaren Brewmaster, level 6
  • HumanLeon
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 1
vs
Game length
00:26:19
Patch
2.00
Downloads
139
Shallow Grave
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Apr 16, 2026 by Stowka
Game breakdown

Jens (Jens#11592)

274 APM

Heroes

  • WardenLevel 10
    1. Shadow Strike level 3
    2. Blink level 3
    3. Fan of Knives level 3
    4. Spirit of Vengeance level 1
  • Pandaren BrewmasterLevel 6
    1. Breath of Fire level 3
    2. Drunken Haze level 2
    3. Storm Earth and Fire level 1

Units

  • Wisp19
  • Archer6
  • Hippogryph3
  • Druid of the Claw3
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest2
  • Dryad1

Buildings

  • Moon Well14
  • Tree of Life5
  • Altar of Elders4
  • Ancient of War2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of Wonders2
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Well Spring
  • Druid of the Claw TrainingLevel 2
  • Abolish MagicLevel 2
  • Nature's Blessing
  • Strength of the Wild
  • Mark of the Claw

Items

  • Moonstone4
  • Lesser Clarity Potion4
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Potion of Mana1
  • Tome of Retraining1

Control groups

Group 12345
Set 324 4 515 29 16
Used 488 0 212 402 279
Group 67890
Set 10 9 11 10 3
Used 85 3 0 0 8
Actions by type
Right clicks
2196
Selections
1391
Control group selections
1477
Control groups set
931
Build and train orders
193
Abilities
251
Basic commands
439
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Leon (LeonXIV#21701)

312 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Thunder Clap level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Siege Engine24
  • Peasant21
  • Footman10
  • Goblin Zeppelin2
  • Goblin Shredder1
  • Flying Machine1

Buildings

  • Scout Tower11
  • Farm9
  • Guard Tower7
  • Arcane Tower3
  • Workshop3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1

Upgrades

  • Defend
  • GunpowderLevel 4
  • MasonryLevel 2
  • Armor
  • PlatingLevel 3

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Sanctuary1
  • Potion of Mana1

Control groups

Group 123456
Set 319 13 46 34 22 4
Used 1388 99 337 262 1025 88
Actions by type
Right clicks
2240
Selections
1207
Control group selections
3199
Control groups set
438
Build and train orders
191
Abilities
103
Basic commands
495
Item uses
3
Subgroup switches
0
Units removed from queue
5
Escape presses
0

Timeline

NightelfData incomplete
13,455

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,696 6:34 7,393 13:09 11,089 19:44 14,785 26:19
Army3,050
Economy2,840
Production1,480
Technology1,320
Support4,765

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
14,785

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,696 6:34 7,393 13:09 11,089 19:44 14,785 26:19
Army6,985
Economy1,960
Production760
Technology1,490
Support3,590

Partial spend: actions with unknown prices are excluded.

26:19 / 26:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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