Replay
  • UndeadHazy
    1. Death Knight, level 5
    2. Lich, level 5
  • Night ElfFoggy
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:18:49
Patch
2.00
Downloads
54
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 31, 2026 by Stowka
Game breakdown

Hazy (hazy123123#3311)

239 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 2

Units

  • Acolyte20
  • Ghoul10
  • Necromancer6
  • Frost Wyrm5
  • Obsidian Statue3
  • Meatwagon2

Buildings

  • Ziggurat6
  • Altar of Darkness2
  • Slaughterhouse2
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Temple of the Damned1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Necromancer TrainingLevel 2
  • Skeletal Mastery
  • Exhume Corpses
  • Ghoul Frenzy
  • Disease Cloud

Items

  • Rod of Necromancy2
  • Orb of Corruption2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Dust of Appearance1
  • Sacrificial Skull1
  • Potion of Mana1

Control groups

Group 123456
Set 37 5 14 3 1 1
Used 354 33 288 145 131 130
Actions by type
Right clicks
1361
Selections
988
Control group selections
1081
Control groups set
61
Build and train orders
263
Abilities
68
Basic commands
414
Item uses
12
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Foggy (RPTRFoggy#2278)

266 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 2
    2. Evasion level 3
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 3
    2. Forked Lightning level 2

Units

  • Wisp26
  • Dryad7
  • Hippogryph7
  • Archer5
  • Druid of the Claw5
  • Goblin Zeppelin1

Buildings

  • Moon Well6
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Druid of the Claw TrainingLevel 4
  • Abolish Magic
  • Reinforced Hides
  • Well Spring
  • Mark of the Claw
  • Ultravision
  • Strength of the Wild

Items

  • Moonstone2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Scroll of Town Portal1
  • Anti-magic Potion1
  • Staff of Preservation1

Control groups

Group 1234
Set 129 46 2 3
Used 216 93 2 72
Group 5678
Set 1 4 4 2
Used 196 191 193 15
Actions by type
Right clicks
1841
Selections
1152
Control group selections
978
Control groups set
191
Build and train orders
135
Abilities
105
Basic commands
311
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Undead
13,090

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,273 4:42 6,545 9:24 9,818 14:06 13,090 18:49
Army5,055
Economy1,500
Production1,145
Technology1,170
Support4,220
NightelfData incomplete
11,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,273 4:42 6,545 9:24 9,818 14:06 13,090 18:49
Army4,300
Economy1,560
Production790
Technology1,500
Support3,230

Partial spend: actions with unknown prices are excluded.

18:49 / 18:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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