Replay
  • Night ElfAspect
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
  • UndeadSer
    1. Death Knight, level 4
    2. Naga Sea Witch, level 3
    3. Lich, level 3
vs
Game length
00:23:34
Patch
2.00
Downloads
29
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 30, 2026 by Stowka
Game breakdown

Aspect (Aspect#21972)

277 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp18
  • Dryad10
  • Druid of the Claw8
  • Archer4
  • Druid of the Talon4
  • Faerie Dragon1

Buildings

  • Moon Well7
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Well Spring
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Druid of the Talon Training

Items

  • Dust of Appearance3
  • Potion of Healing3
  • Potion of Lesser Invulnerability2
  • Staff of Preservation2
  • Moonstone2
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Boots of Speed1
  • Orb of Venom1
  • Lesser Clarity Potion1
  • Anti-magic Potion1

Control groups

Group 12345
Set 248 53 81 6 1
Used 1025 675 288 132 342
Actions by type
Right clicks
2237
Selections
766
Control group selections
2462
Control groups set
389
Build and train orders
171
Abilities
117
Basic commands
306
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Ser (Ser#2520)

259 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Crypt Fiend12
  • Ghoul6
  • Obsidian Statue6
  • Acolyte5
  • Frost Wyrm3
  • Meatwagon2
  • Gargoyle1

Buildings

  • Ziggurat7
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1
  • Haunted Gold Mine1
  • Necropolis1

Upgrades

  • Destroyer Form
  • Burrow
  • Creature AttackLevel 2
  • Web

Items

  • Rod of Necromancy3
  • Scroll of Town Portal2
  • Dust of Appearance1
  • Boots of Speed1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 12345
Set 80 11 4 2 4
Used 650 537 387 168 177
Actions by type
Right clicks
2633
Selections
830
Control group selections
1919
Control groups set
101
Build and train orders
297
Abilities
68
Basic commands
186
Item uses
10
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

NightelfData incomplete
13,560

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,390 5:53 6,780 11:47 10,170 17:40 13,560 23:34
Army4,705
Economy1,080
Production970
Technology850
Support5,955

Partial spend: actions with unknown prices are excluded.

Undead
13,025

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,390 5:53 6,780 11:47 10,170 17:40 13,560 23:34
Army6,290
Economy825
Production670
Technology995
Support4,245
23:34 / 23:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays