Replay
  • OrcNikoMalick
    1. Blademaster, level 3
    2. Shadow Hunter, level 3
  • Night ElfOleksiiRadko
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 4
    3. Priestess of the Moon, level 3
vs
Game length
00:17:59
Patch
2.00
Downloads
30
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 28, 2026 by Stowka
Game breakdown

NikoMalick (NikoMalick#2811)

249 APM

Heroes

  • BlademasterLevel 3
    1. Wind Walk level 1
    2. Mirror Image level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2

Units

  • Peon11
  • Shaman9
  • Grunt8
  • Troll Headhunter/Berserker3

Buildings

  • Watch Tower12
  • Orc Burrow5
  • Voodoo Lounge4
  • Spirit Lodge3
  • Fortress2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • War Mill1

Upgrades

  • Backpack
  • Shaman TrainingLevel 2
  • Reinforced Defenses
  • Spiked BarricadesLevel 2
  • Berserker Strength
  • Witch Doctor TrainingLevel 2

Items

  • Healing Salve4
  • Potion of Mana2
  • Lesser Clarity Potion2
  • Potion of Healing2
  • Orb of Lightning2
  • Scroll of Speed1
  • Claws of Attack +61
  • Scroll of Healing1

Control groups

Group 12345
Set 89 6 8 9 2
Used 354 28 226 400 407
Actions by type
Right clicks
1875
Selections
621
Control group selections
1415
Control groups set
114
Build and train orders
107
Abilities
48
Basic commands
12
Item uses
4
Subgroup switches
0
Units removed from queue
3
Escape presses
7

OleksiiRadko (Leshka#21750)

307 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • Priestess of the MoonLevel 3
    1. Trueshot Aura level 2
    2. Scout level 1

Units

  • Wisp24
  • Archer3
  • Forest Troll Berserker3
  • Druid of the Claw2
  • Forest Troll Shadow Priest1
  • Ogre Mauler1
  • Dryad1

Buildings

  • Moon Well5
  • Ancient of War4
  • Ancient of Wonders3
  • Altar of Elders2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Lore1
  • Tree of Life1

Upgrades

  • Improved Bows
  • Nature's Blessing
  • Marksmanship
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Mark of the Claw
  • Abolish Magic
  • Strength of the Wild

Items

  • Orb of Venom3
  • Lesser Clarity Potion2
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Moonstone1
  • Potion of Mana1
  • Staff of Preservation1

Control groups

Group 123456
Set 106 20 4 9 3 5
Used 896 649 271 166 349 9
Actions by type
Right clicks
1439
Selections
813
Control group selections
2340
Control groups set
147
Build and train orders
103
Abilities
121
Basic commands
234
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

OrcData incomplete
10,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,714 4:29 5,428 8:59 8,141 13:29 10,855 17:59
Army3,175
Economy825
Production810
Technology1,140
Support4,905

Partial spend: actions with unknown prices are excluded.

Nightelf
10,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,714 4:29 5,428 8:59 8,141 13:29 10,855 17:59
Army2,275
Economy1,780
Production1,115
Technology1,075
Support3,870
17:59 / 17:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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