Replay
  • OrcInfi
    1. Blademaster, level 5
    2. Shadow Hunter, level 3
    3. Firelord, level 2
  • OrcOrcbrave
    1. Blademaster, level 4
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 2
vs
Game length
00:18:31
Patch
2.00
Downloads
43
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 28, 2026 by kover2177
Game breakdown

Infi (IFFI#1561)

280 APM

Heroes

  • BlademasterLevel 5
    1. Mirror Image level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • FirelordLevel 2
    1. Incinerate level 1
    2. Soul Burn level 1

Units

  • Troll Witch Doctor18
  • Peon9
  • Grunt3

Buildings

  • Orc Burrow5
  • Spirit Lodge3
  • Voodoo Lounge2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Fortress1
  • War Mill1

Upgrades

  • Witch Doctor TrainingLevel 2
  • Reinforced Defenses
  • Spiked Barricades

Items

  • Lesser Clarity Potion4
  • Healing Salve2
  • Scroll of Speed2
  • Scroll of Town Portal2
  • Orb of Lightning2
  • Potion of Mana2
  • Circlet of Nobility1
  • Tiny Great Hall1
  • Boots of Quel'Thalas +61
  • Claws of Attack +61
  • Mana Stone1

Control groups

Group 123450
Set 34 85 15 22 26 1
Used 496 485 276 204 335 0
Actions by type
Right clicks
1580
Selections
827
Control group selections
1796
Control groups set
183
Build and train orders
155
Abilities
140
Basic commands
230
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Orcbrave (Orcbrave#3966)

342 APM

Heroes

  • BlademasterLevel 4
    1. Mirror Image level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 4
    1. Hex level 1
    2. Healing Wave level 3
  • Tauren ChieftainLevel 2
    1. War Stomp level 1
    2. Endurance Aura level 1

Units

  • Peon18
  • Grunt6
  • Spirit Walker6
  • Tauren4

Buildings

  • Orc Burrow4
  • Voodoo Lounge3
  • Tauren Totem2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Fortress1
  • War Mill1
  • Great Hall1

Upgrades

  • Spirit Walker TrainingLevel 2
  • Reinforced Defenses
  • Pulverize

Items

  • Lesser Clarity Potion7
  • Healing Salve4
  • Scroll of Speed4
  • Scroll of Healing3
  • Potion of Lesser Invulnerability3
  • Potion of Mana2
  • Claws of Attack +61
  • Gloves of Haste1
  • Slippers of Agility +31
  • Orb of Lightning1
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 123890
Set 145 42 17 2 1 1
Used 468 500 145 356 363 490
Actions by type
Right clicks
1482
Selections
1159
Control group selections
2322
Control groups set
208
Build and train orders
207
Abilities
161
Basic commands
448
Item uses
22
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

OrcData incomplete
10,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,900 4:37 5,800 9:15 8,700 13:53 11,600 18:31
Army3,210
Economy675
Production810
Technology715
Support4,835

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
11,600

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,900 4:37 5,800 9:15 8,700 13:53 11,600 18:31
Army3,490
Economy1,735
Production630
Technology815
Support4,930

Partial spend: actions with unknown prices are excluded.

18:31 / 18:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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