Replay
  • HumanChanger
    1. Dark Ranger, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
  • UndeadEdo
    1. Crypt Lord, level 6
    2. Death Knight, level 5
    3. Lich, level 5
vs
Game length
00:26:48
Patch
2.00
Downloads
31
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 25, 2026 by kover2177
Game breakdown

Changer (Changer#21493)

132 APM

Heroes

  • Dark RangerLevel 5
    1. Life Drain level 3
    2. Black Arrow level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 4
    1. Holy Light level 3
    2. Divine Shield level 1

Units

  • Peasant25
  • Dragonhawk Rider18
  • Footman9
  • Siege Engine4
  • Gryphon Rider2
  • Knight1

Buildings

  • Farm10
  • Scout Tower3
  • Gryphon Aviary3
  • Arcane Tower2
  • Arcane Vault2
  • Barracks1
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Lumber HarvestingLevel 2
  • Swords
  • Barrage
  • Animal War Training
  • Storm Hammers
  • Armor

Items

  • Lesser Clarity Potion3
  • Staff of Sanctuary3
  • Scroll of Healing3
  • Scroll of Regeneration2
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Orb of Slow1
  • Potion of Mana1

Control groups

Group 1234
Set 33 21 10 2
Used 168 182 234 1
Actions by type
Right clicks
1527
Selections
815
Control group selections
585
Control groups set
66
Build and train orders
158
Abilities
156
Basic commands
59
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Edo (EdoBoi#2276)

181 APM

Heroes

  • Crypt LordLevel 6
    1. Carrion Beetles level 2
    2. Impale level 3
    3. Locust Swarm level 1
  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Gargoyle22
  • Ghoul13
  • Acolyte11
  • Obsidian Statue3
  • Crypt Fiend1

Buildings

  • Ziggurat9
  • Crypt3
  • Altar of Darkness2
  • Haunted Gold Mine2
  • Necropolis2
  • Slaughterhouse2
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Spirit Tower1
  • Sacrificial Pit1

Upgrades

  • Destroyer Form
  • Creature AttackLevel 3
  • Creature CarapaceLevel 2
  • Ghoul Frenzy
  • Stone Form

Items

  • Scroll of Town Portal3
  • Rod of Necromancy2
  • Boots of Speed2
  • Potion of Healing2
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Potion of Mana1
  • Orb of Corruption1

Control groups

Group 123
Set 91 25 36
Used 604 471 75
Actions by type
Right clicks
2207
Selections
762
Control group selections
1150
Control groups set
152
Build and train orders
203
Abilities
125
Basic commands
26
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

HumanData incomplete
14,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,125 6:42 8,250 13:24 12,375 20:06 16,500 26:48
Army5,620
Economy2,260
Production900
Technology1,080
Support5,070

Partial spend: actions with unknown prices are excluded.

Undead
16,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,125 6:42 8,250 13:24 12,375 20:06 16,500 26:48
Army6,225
Economy1,725
Production1,315
Technology1,140
Support6,095
26:48 / 26:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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