Replay
  • HumanSok
    1. Archmage, level 5
    2. Mountain King, level 4
  • OrcIce orc
    1. Far Seer, level 4
    2. Tauren Chieftain, level 4
vs
Game length
00:16:33
Patch
2.00
Downloads
53
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 24, 2026 by Stowka
Game breakdown

Sok (moosangsung#1804)

308 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Spell Breaker13
  • Peasant10
  • Priest8
  • Sorceress7
  • Footman5

Buildings

  • Farm8
  • Altar of Kings2
  • Keep2
  • Arcane Sanctum2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Vault1

Upgrades

  • Defend
  • Priest Training
  • Sorceress TrainingLevel 2

Items

  • Lesser Clarity Potion2
  • Boots of Speed1
  • Potion of Healing1
  • Scroll of Regeneration1
  • Scroll of Healing1

Control groups

Group 1234
Set 421 105 42 5
Used 634 499 95 2
Group 5690
Set 5 1 2 2
Used 122 62 28 41
Actions by type
Right clicks
1662
Selections
715
Control group selections
1483
Control groups set
583
Build and train orders
197
Abilities
75
Basic commands
99
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Ice orc (Ice#41209)

206 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. War Stomp level 2

Units

  • Shaman8
  • Peon7
  • Grunt7
  • Raider6
  • Troll Headhunter/Berserker4
  • Kodo Beast3
  • Goblin Zeppelin1

Buildings

  • Orc Burrow5
  • Altar of Storms3
  • Beastiary2
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Spirit Lodge1
  • Great Hall1

Upgrades

  • Pillage
  • Spiked Barricades
  • Ensnare
  • Shaman Training
  • Berserker Strength

Items

  • Healing Salve5
  • Lesser Clarity Potion4
  • Scroll of Speed2
  • Potion of Lesser Invulnerability2
  • Scroll of Healing1

Control groups

Group 12345
Set 89 13 15 6 3
Used 361 96 181 72 18
Actions by type
Right clicks
1000
Selections
801
Control group selections
728
Control groups set
126
Build and train orders
181
Abilities
97
Basic commands
250
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
10,055

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,589 4:08 5,178 8:16 7,766 12:24 10,355 16:33
Army5,635
Economy750
Production820
Technology860
Support1,990
Orc
10,355

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,589 4:08 5,178 8:16 7,766 12:24 10,355 16:33
Army5,065
Economy910
Production1,160
Technology490
Support2,730
16:33 / 16:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays