Replay
  • HumanInfi
    1. Archmage, level 4
    2. Mountain King, level 5
  • OrcIce orc
    1. Far Seer, level 5
    2. Tauren Chieftain, level 4
vs
Game length
00:15:48
Patch
2.00
Downloads
68
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 23, 2026 by Stowka
Game breakdown

Infi (IFFI#1561)

302 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 2
    2. Thunder Clap level 3

Units

  • Spell Breaker11
  • Peasant8
  • Priest6
  • Footman5
  • Sorceress2

Buildings

  • Farm8
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1

Upgrades

  • Defend
  • Priest Training

Items

  • Lesser Clarity Potion2
  • Claws of Attack +61
  • Boots of Speed1

Control groups

Group 12345
Set 104 60 10 7 10
Used 382 317 256 191 216
Actions by type
Right clicks
1474
Selections
966
Control group selections
1362
Control groups set
191
Build and train orders
117
Abilities
66
Basic commands
312
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Ice orc (Ice#41209)

240 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. War Stomp level 2

Units

  • Peon7
  • Grunt5
  • Troll Headhunter/Berserker5
  • Shaman4
  • Kodo Beast4
  • Raider4

Buildings

  • Orc Burrow5
  • Voodoo Lounge4
  • Altar of Storms2
  • Beastiary2
  • Barracks1
  • War Mill1
  • Stronghold1
  • Spirit Lodge1
  • Great Hall1

Upgrades

  • Ensnare
  • Shaman Training
  • Berserker Strength

Items

  • Healing Salve7
  • Lesser Clarity Potion4
  • Scroll of Speed3
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 12345
Set 61 5 14 3 4
Used 482 82 272 41 20
Actions by type
Right clicks
1002
Selections
846
Control group selections
897
Control groups set
87
Build and train orders
227
Abilities
155
Basic commands
333
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
7,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,539 3:57 5,078 7:54 7,616 11:51 10,155 15:48
Army4,160
Economy600
Production640
Technology470
Support1,385
Orc
10,155

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,539 3:57 5,078 7:54 7,616 11:51 10,155 15:48
Army3,935
Economy910
Production980
Technology415
Support3,915
15:48 / 15:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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