Replay
  • Night ElfLawLiet
    1. Keeper of the Grove, level 6
    2. Demon Hunter, level 4
  • HumanDeathnote
    1. Archmage, level 3
    2. Beastmaster, level 3
vs
Game length
00:18:53
Patch
2.00
Downloads
52
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 22, 2026 by Stowka
Game breakdown

LawLiet (LawLiet#3990)

200 APM

Heroes

  • Keeper of the GroveLevel 6
    1. Force of Nature level 2
    2. Entangling Roots level 3
    3. Tranquility level 1
  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2

Units

  • Wisp35
  • Archer11
  • Druid of the Claw7

Buildings

  • Moon Well8
  • Ancient of Lore6
  • Ancient of Wonders3
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1
  • Hunter's Hall1

Upgrades

  • Improved BowsLevel 2
  • Druid of the Claw TrainingLevel 4
  • Well Spring
  • Ultravision
  • Mark of the ClawLevel 2
  • Abolish Magic
  • Reinforced Hides
  • Strength of the Wild

Items

  • Lesser Clarity Potion3
  • Scroll of Healing2
  • Moonstone2
  • Orb of Venom2
  • Circlet of Nobility1
  • Staff of Preservation1

Control groups

Group 1234560
Set 68 15 9 16 8 1 1
Used 375 83 203 133 38 5 0
Actions by type
Right clicks
1293
Selections
744
Control group selections
837
Control groups set
118
Build and train orders
149
Abilities
95
Basic commands
313
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Deathnote (Odinnsdagr#2292)

295 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • BeastmasterLevel 3
    1. Summon Bear level 2
    2. Summon Quilbeast level 1

Units

  • Priest15
  • Rifleman13
  • Footman10
  • Peasant8
  • Sorceress5

Buildings

  • Farm8
  • Scout Tower6
  • Arcane Tower5
  • Altar of Kings2
  • Barracks1
  • Keep1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Defend
  • Long Rifles
  • Priest Training
  • Gunpowder

Items

  • Scroll of Healing2
  • Circlet of Nobility1
  • Dust of Appearance1

Control groups

Group 123456
Set 105 4 37 33 20 6
Used 832 30 679 534 35 164
Actions by type
Right clicks
1344
Selections
901
Control group selections
2274
Control groups set
205
Build and train orders
145
Abilities
61
Basic commands
311
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

NightelfData incomplete
11,655

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,914 4:43 5,828 9:26 8,741 14:09 11,655 18:53
Army3,215
Economy2,100
Production1,260
Technology900
Support4,180

Partial spend: actions with unknown prices are excluded.

Human
10,915

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,914 4:43 5,828 9:26 8,741 14:09 11,655 18:53
Army6,815
Economy600
Production670
Technology895
Support1,935
18:53 / 18:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays