Replay
  • HumanDeathnote
    1. Archmage, level 5
    2. Mountain King, level 4
  • Night ElfLawLiet
    1. Firelord, level 5
vs
Game length
00:11:23
Patch
2.00
Downloads
55
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 22, 2026 by kover2177
Game breakdown

Deathnote (Odinnsdagr#2292)

300 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant8
  • Rifleman8
  • Priest6
  • Footman3
  • Sorceress2

Buildings

  • Farm9
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training
  • GunpowderLevel 2

Items

  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 77 2 14 46 28 5
Used 613 19 308 444 43 157
Actions by type
Right clicks
730
Selections
386
Control group selections
1584
Control groups set
172
Build and train orders
87
Abilities
26
Basic commands
145
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

LawLiet (LawLiet#3990)

187 APM

Heroes

  • FirelordLevel 5
    1. Summon Lava Spawn level 3
    2. Incinerate level 2

Units

  • Wisp17
  • Archer13
  • Druid of the Claw5

Buildings

  • Moon Well5
  • Ancient of Lore2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • Improved BowsLevel 2
  • Druid of the Claw TrainingLevel 4
  • Well Spring

Items

  • Circlet of Nobility2
  • Boots of Speed1
  • Moonstone1
  • Orb of Venom1
  • Anti-magic Potion1

Control groups

Group 123456
Set 34 9 2 42 4 1
Used 167 69 159 140 7 0
Actions by type
Right clicks
664
Selections
313
Control group selections
542
Control groups set
92
Build and train orders
85
Abilities
21
Basic commands
222
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

Human
6,665

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,066 2:50 4,133 5:41 6,199 8:32 8,265 11:23
Army3,165
Economy600
Production670
Technology535
Support1,695
NightelfData incomplete
8,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,066 2:50 4,133 5:41 6,199 8:32 8,265 11:23
Army2,965
Economy1,360
Production640
Technology775
Support2,525

Partial spend: actions with unknown prices are excluded.

11:23 / 11:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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