Replay
  • HumanEKKO
    1. Archmage, level 3
    2. Mountain King, level 1
  • Night ElfWeakEnd
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:16:12
Patch
2.00
Downloads
30
Boulder Vale
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 22, 2026 by Stowka
Game breakdown

EKKO (EKKO#22549)

156 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant34
  • Footman15
  • Priest4
  • Sorceress4
  • Rifleman3
  • Goblin Sapper2
  • Goblin Shredder1

Buildings

  • Farm10
  • Scout Tower8
  • Blacksmith6
  • Guard Tower5
  • Arcane Tower2
  • Town Hall2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Lumber Mill1
  • Keep1
  • Gryphon Aviary1

Upgrades

  • Defend
  • Lumber Harvesting
  • Masonry
  • Long Rifles
  • Priest Training

Items

  • Scroll of Regeneration2
  • Potion of Mana1

Control groups

Group 1234
Set 87 4 25 3
Used 206 129 49 96
Actions by type
Right clicks
948
Selections
540
Control group selections
480
Control groups set
119
Build and train orders
161
Abilities
27
Basic commands
20
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
9

WeakEnd (WeakEnd#2924)

216 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Evasion level 2
    3. Mana Burn level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Druid of the Claw14
  • Wisp12
  • Archer5
  • Dryad1

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Backpack

Items

  • Orb of Venom1

Control groups

Group 123456
Set 2 16 19 3 2 1
Used 289 90 289 152 105 68
Actions by type
Right clicks
1530
Selections
484
Control group selections
993
Control groups set
43
Build and train orders
84
Abilities
42
Basic commands
99
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

Human
12,675

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,169 4:03 6,338 8:06 9,506 12:09 12,675 16:12
Army4,605
Economy3,320
Production780
Technology1,035
Support2,935
Nightelf
8,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,169 4:03 6,338 8:06 9,506 12:09 12,675 16:12
Army4,365
Economy720
Production640
Technology800
Support1,995
16:12 / 16:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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