Replay
  • HumanEKKO
    1. Mountain King, level 4
    2. Naga Sea Witch, level 2
  • Night ElfWeakEnd
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
    3. Priestess of the Moon, level 1
vs
Game length
00:16:17
Patch
2.00
Downloads
28
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 22, 2026 by Stowka
Game breakdown

EKKO (EKKO#22549)

157 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Peasant24
  • Footman14
  • Knight4
  • Gryphon Rider4
  • Dragonhawk Rider2

Buildings

  • Farm12
  • Scout Tower6
  • Arcane Tower5
  • Barracks2
  • Guard Tower2
  • Gryphon Aviary2
  • Altar of Kings1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1

Upgrades

  • DefendLevel 2
  • SwordsLevel 2
  • Lumber Harvesting
  • ArmorLevel 2
  • Storm Hammers
  • Animal War Training

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration3
  • Potion of Mana3
  • Scroll of Healing2
  • Dust of Appearance1
  • Circlet of Nobility1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 80 6 8 5 3 4
Used 288 178 119 114 7 10
Actions by type
Right clicks
966
Selections
385
Control group selections
716
Control groups set
106
Build and train orders
132
Abilities
21
Basic commands
13
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

WeakEnd (WeakEnd#2924)

230 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 3
    2. Mana Burn level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 1
    2. Forked Lightning level 2
    3. Mana Shield level 1
  • Priestess of the MoonLevel 1
    1. Trueshot Aura level 1

Units

  • Wisp21
  • Archer19
  • Druid of the Claw5
  • Goblin Shredder1

Buildings

  • Moon Well9
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Nature's Blessing
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Marksmanship
  • Strength of the Moon

Items

  • Potion of Lesser Invulnerability1
  • Dust of Appearance1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 123456
Set 3 10 24 2 2 3
Used 401 133 358 138 95 79
Actions by type
Right clicks
1474
Selections
521
Control group selections
1204
Control groups set
44
Build and train orders
112
Abilities
50
Basic commands
78
Item uses
7
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

HumanData incomplete
13,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,380 4:04 6,760 8:08 10,140 12:12 13,520 16:17
Army4,390
Economy2,185
Production780
Technology1,530
Support4,635

Partial spend: actions with unknown prices are excluded.

Nightelf
10,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,380 4:04 6,760 8:08 10,140 12:12 13,520 16:17
Army4,120
Economy1,600
Production940
Technology1,000
Support3,035
16:17 / 16:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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