Replay
  • UndeadSheik
    1. Lich, level 6
    2. Death Knight, level 4
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 2
vs
Game length
00:16:14
Patch
2.00
Downloads
35
War Hail
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 21, 2026 by Stowka
Game breakdown

Sheik (sheik#2417)

274 APM

Heroes

  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 3
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2

Units

  • Ghoul12
  • Acolyte9
  • Necromancer6
  • Crypt Fiend3
  • Meatwagon3
  • Gargoyle2
  • Mur'gul Snarecaster2
  • Obsidian Statue1

Buildings

  • Crypt5
  • Ziggurat5
  • Altar of Darkness2
  • Tomb of Relics2
  • Nerubian Tower2
  • Slaughterhouse2
  • Temple of the Damned2
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Unholy Strength
  • Necromancer TrainingLevel 2
  • Skeletal Mastery
  • Exhume Corpses
  • Ghoul Frenzy
  • Disease Cloud
  • Web

Items

  • Rod of Necromancy3
  • Potion of Mana2
  • Sacrificial Skull1
  • Boots of Speed1
  • Wand of Negation1
  • Orb of Corruption1

Control groups

Group 1234567
Set 70 9 4 25 6 4 1
Used 518 170 281 178 60 17 29
Actions by type
Right clicks
1522
Selections
906
Control group selections
1253
Control groups set
119
Build and train orders
99
Abilities
79
Basic commands
181
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Deathnote (Odinnsdagr#2292)

271 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Thunder Clap level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant25
  • Footman8
  • Priest7
  • Flying Machine5
  • Gryphon Rider5
  • Dragonhawk Rider1

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Sanctum3
  • Arcane Tower2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Guard Tower1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Priest TrainingLevel 2
  • Animal War Training

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Boots of Speed1
  • Potion of Healing1
  • Scroll of Town Portal1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 99 5 18 28 25 6
Used 819 12 246 742 67 174
Actions by type
Right clicks
953
Selections
622
Control group selections
2060
Control groups set
181
Build and train orders
130
Abilities
37
Basic commands
144
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
12,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,018 4:03 6,035 8:07 9,053 12:10 12,070 16:14 U U
Army4,725
Economy900
Production1,950
Technology1,370
Support3,125
Human
11,335

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,018 4:03 6,035 8:07 9,053 12:10 12,070 16:14
Army4,125
Economy2,260
Production1,210
Technology975
Support2,765
16:14 / 16:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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