Replay
  • HumanArek
    1. Archmage, level 5
    2. Mountain King, level 2
  • HumanOli
    1. Archmage, level 5
    2. Naga Sea Witch, level 1
vs
Game length
00:13:25
Patch
2.00
Downloads
28
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 21, 2026 by kover2177
Game breakdown

Arek (arek#2306)

125 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant27
  • Footman13
  • Priest3

Buildings

  • Farm6
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Arcane Sanctum1

Items

  • Boots of Speed1

Control groups

Group 1234
Set 45 2 7 1
Used 128 4 11 75
Group 5670
Set 3 3 1 2
Used 62 3 0 22
Actions by type
Right clicks
655
Selections
362
Control group selections
305
Control groups set
64
Build and train orders
123
Abilities
9
Basic commands
12
Item uses
4
Subgroup switches
0
Units removed from queue
3
Escape presses
2

Oli (r0zkurwiator#2907)

138 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Peasant21
  • Footman13
  • Goblin Zeppelin1
  • Priest1

Buildings

  • Farm6
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Sanctum1

Items

  • Circlet of Nobility1
  • Boots of Speed1

Control groups

Group 12345
Set 37 3 1 1 2
Used 114 4 81 76 96
Actions by type
Right clicks
833
Selections
302
Control group selections
371
Control groups set
44
Build and train orders
89
Abilities
7
Basic commands
71
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
5,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,496 3:21 2,993 6:42 4,489 10:03 5,985 13:25
Army2,160
Economy2,025
Production490
Technology390
Support920
Human
5,545

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,496 3:21 2,993 6:42 4,489 10:03 5,985 13:25
Army2,130
Economy1,575
Production490
Technology390
Support960
13:25 / 13:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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