Replay
  • HumanDeathnote
    1. Archmage, level 3
    2. Mountain King, level 2
  • HumanSaganash
    1. Archmage, level 3
    2. Mountain King, level 2
vs
Game length
00:11:12
Patch
2.00
Downloads
32
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 21, 2026 by Stowka
Game breakdown

Deathnote (Odinnsdagr#2292)

241 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant14
  • Footman11
  • Priest6
  • Spell Breaker2

Buildings

  • Farm6
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Priest Training

Items

  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 56 5 33 53 10 5
Used 425 4 205 384 39 86
Actions by type
Right clicks
598
Selections
343
Control group selections
1143
Control groups set
162
Build and train orders
76
Abilities
34
Basic commands
120
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Saganash (Saganash#3527)

349 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant16
  • Footman5
  • Priest5
  • Spell Breaker1

Buildings

  • Farm5
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Priest Training

Control groups

Group 123456
Set 58 11 2 3 1 1
Used 716 200 43 387 325 133
Actions by type
Right clicks
275
Selections
620
Control group selections
1804
Control groups set
76
Build and train orders
125
Abilities
14
Basic commands
674
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
6,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,570 2:48 3,140 5:36 4,710 8:24 6,280 11:12
Army2,725
Economy1,435
Production640
Technology390
Support1,090
Human
5,020

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,570 2:48 3,140 5:36 4,710 8:24 6,280 11:12
Army1,565
Economy1,585
Production820
Technology390
Support660
11:12 / 11:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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