Replay
  • HumanDeathnote
    1. Mountain King, level 5
    2. Blood Mage, level 4
    3. Paladin, level 3
  • Night ElfDise
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:18:27
Patch
2.00
Downloads
33
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 21, 2026 by Stowka
Game breakdown

Deathnote (Odinnsdagr#2292)

275 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • Blood MageLevel 4
    1. Siphon Mana level 2
    2. Banish level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant18
  • Dragonhawk Rider9
  • Footman8
  • Gryphon Rider5

Buildings

  • Farm13
  • Scout Tower5
  • Arcane Vault3
  • Gryphon Aviary3
  • Town Hall2
  • Arcane Tower2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 3
  • ArmorLevel 2
  • Animal War Training
  • Storm Hammers

Items

  • Scroll of Regeneration3
  • Scroll of Healing3
  • Lesser Clarity Potion1
  • Boots of Speed1
  • Staff of Teleportation1
  • Dust of Appearance1
  • Potion of Healing1
  • Scroll of Town Portal1
  • Scroll of Protection1

Control groups

Group 123456
Set 84 21 6 26 7 5
Used 1073 247 58 946 53 152
Actions by type
Right clicks
1091
Selections
635
Control group selections
2529
Control groups set
149
Build and train orders
113
Abilities
51
Basic commands
200
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Dise (DiSe22#2860)

242 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp28
  • Dryad16
  • Archer4
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest1
  • Druid of the Claw1
  • Goblin Shredder1

Buildings

  • Moon Well7
  • Ancient of Wonders2
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 2
  • Well SpringLevel 2
  • Ultravision
  • Backpack
  • Strength of the Wild
  • Abolish Magic

Items

  • Potion of Lesser Invulnerability3
  • Anti-magic Potion2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Staff of Preservation1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Potion of Healing1
  • Moonstone1

Control groups

Group 1234567
Set 39 29 7 2 1 3 1
Used 223 299 26 243 217 139 23
Actions by type
Right clicks
1732
Selections
839
Control group selections
1170
Control groups set
82
Build and train orders
153
Abilities
108
Basic commands
124
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
13,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,316 4:36 6,633 9:13 9,949 13:50 13,265 18:27
Army4,280
Economy2,120
Production760
Technology1,170
Support4,935
NightelfData incomplete
12,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,316 4:36 6,633 9:13 9,949 13:50 13,265 18:27
Army4,155
Economy2,360
Production640
Technology875
Support4,740

Partial spend: actions with unknown prices are excluded.

18:27 / 18:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays