Replay
  • HumanArek
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 3
  • UndeadDecept
    1. Lich, level 4
    2. Death Knight, level 3
    3. Crypt Lord, level 2
vs
Game length
00:16:54
Patch
2.00
Downloads
32
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 21, 2026 by kover2177
Game breakdown

Arek (arek#2306)

137 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant23
  • Footman13
  • Knight6
  • Flying Machine4

Buildings

  • Farm11
  • Scout Tower6
  • Barracks2
  • Arcane Tower2
  • Guard Tower2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 2
  • Animal War Training
  • PlatingLevel 2

Items

  • Scroll of Healing3
  • Scroll of Regeneration2
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Boots of Speed1
  • Staff of Sanctuary1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 60 2 13 3
Used 198 9 29 146
Group 5790
Set 4 2 2 5
Used 119 5 4 23
Actions by type
Right clicks
899
Selections
387
Control group selections
533
Control groups set
91
Build and train orders
154
Abilities
28
Basic commands
31
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Decept (Decept#2676)

313 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Crypt LordLevel 2
    1. Impale level 1
    2. Spiked Carapace level 1

Units

  • Ghoul12
  • Acolyte8
  • Abomination6
  • Crypt Fiend3
  • Obsidian Statue2

Buildings

  • Ziggurat6
  • Crypt3
  • Slaughterhouse3
  • Altar of Darkness2
  • Tomb of Relics2
  • Nerubian Tower2
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Spirit Tower1
  • Black Citadel1

Upgrades

  • Web
  • Creature Attack
  • Ghoul Frenzy
  • Destroyer Form
  • Unholy Strength
  • Cannibalize
  • Disease Cloud
  • Unholy Armor

Items

  • Rod of Necromancy4
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Healing1
  • Wand of Negation1
  • Orb of Corruption1

Control groups

Group 123456
Set 62 15 4 1 3 7
Used 815 523 40 239 186 155
Actions by type
Right clicks
1985
Selections
658
Control group selections
1958
Control groups set
92
Build and train orders
127
Abilities
60
Basic commands
101
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
11,290

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,823 4:13 5,645 8:27 8,468 12:40 11,290 16:54
Army3,625
Economy2,110
Production640
Technology1,045
Support3,870
UndeadData incomplete
11,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,823 4:13 5,645 8:27 8,468 12:40 11,290 16:54
Army3,925
Economy1,050
Production1,380
Technology1,365
Support3,500

Partial spend: actions with unknown prices are excluded.

16:54 / 16:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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