Replay
  • HumanHawK
    1. Archmage, level 3
    2. Mountain King, level 3
  • HumanSaganash
    1. Firelord, level 3
    2. Archmage, level 2
    3. Paladin, level 1
vs
Game length
00:10:47
Patch
2.00
Downloads
29
Shattered Exile
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 21, 2026 by Stowka
Game breakdown

HawK (HawK#2797)

258 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2

Units

  • Peasant12
  • Footman6
  • Priest4
  • Sorceress2
  • Goblin Shredder1

Buildings

  • Farm6
  • Scout Tower3
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Castle1
  • Lumber Mill1

Upgrades

  • Priest Training
  • Sorceress Training

Control groups

Group 1234578
Set 70 22 12 11 2 4 2
Used 362 194 182 179 116 20 19
Actions by type
Right clicks
618
Selections
468
Control group selections
1072
Control groups set
123
Build and train orders
66
Abilities
5
Basic commands
163
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Saganash (Saganash#3527)

301 APM

Heroes

  • FirelordLevel 3
    1. Incinerate level 2
    2. Soul Burn level 1
  • ArchmageLevel 2
    1. Brilliance Aura level 1
    2. Summon Water Elemental level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant8
  • Footman7
  • Priest3
  • Knight1

Buildings

  • Farm7
  • Altar of Kings2
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1

Upgrades

  • Priest Training
  • Lumber Harvesting
  • Animal War TrainingLevel 2

Items

  • Orb of Slow2
  • Scroll of Regeneration1

Control groups

Group 123456
Set 40 6 1 2 1 1
Used 603 140 29 359 222 17
Actions by type
Right clicks
261
Selections
553
Control group selections
1370
Control groups set
51
Build and train orders
77
Abilities
14
Basic commands
615
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
5,760

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,443 2:41 2,885 5:23 4,328 8:05 5,770 10:47
Army2,035
Economy1,285
Production640
Technology780
Support1,020
HumanData incomplete
5,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,443 2:41 2,885 5:23 4,328 8:05 5,770 10:47
Army1,595
Economy600
Production810
Technology835
Support1,930

Partial spend: actions with unknown prices are excluded.

10:47 / 10:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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