Replay
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanSaganash
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:11:56
Patch
2.00
Downloads
27
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 21, 2026 by Stowka
Game breakdown

HawK (HawK#2797)

265 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant14
  • Footman8
  • Priest4
  • Spell Breaker3

Buildings

  • Farm8
  • Arcane Tower3
  • Scout Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Town Hall1

Upgrades

  • Lumber Harvesting
  • Priest Training

Control groups

Group 1234
Set 55 25 14 9
Used 433 247 153 143
Group 5678
Set 1 1 3 1
Used 105 1 23 18
Actions by type
Right clicks
744
Selections
597
Control group selections
1123
Control groups set
109
Build and train orders
78
Abilities
28
Basic commands
216
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Saganash (Saganash#3527)

335 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant12
  • Footman10
  • Priest8
  • Spell Breaker1

Buildings

  • Farm5
  • Altar of Kings2
  • Arcane Vault2
  • Arcane Sanctum2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1

Upgrades

  • Priest Training

Items

  • Potion of Healing2
  • Scroll of Regeneration1

Control groups

Group 123456
Set 51 12 5 2 1 1
Used 538 202 65 370 285 187
Actions by type
Right clicks
264
Selections
760
Control group selections
1647
Control groups set
72
Build and train orders
121
Abilities
32
Basic commands
787
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Human
6,430

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,608 2:59 3,215 5:58 4,823 8:57 6,430 11:56
Army2,265
Economy1,435
Production640
Technology530
Support1,560
Human
5,945

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,608 2:59 3,215 5:58 4,823 8:57 6,430 11:56
Army2,645
Economy900
Production820
Technology390
Support1,190
11:56 / 11:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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