Replay
  • HumanDeathnote
    1. Archmage, level 3
    2. Mountain King, level 1
    3. Paladin, level 1
  • UndeadAzshara-QueeN
    1. Death Knight, level 3
    2. Lich, level 3
vs
Game length
00:13:34
Patch
2.00
Downloads
29
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 21, 2026 by Stowka
Game breakdown

Deathnote (Odinnsdagr#2292)

271 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant22
  • Footman9
  • Knight3
  • Siege Engine2
  • Flying Machine1

Buildings

  • Farm12
  • Barracks4
  • Workshop2
  • Altar of Kings1
  • Town Hall1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1

Upgrades

  • Defend
  • Plating
  • SwordsLevel 2
  • Lumber Harvesting
  • Animal War Training

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Potion of Healing1

Control groups

Group 123456
Set 75 5 16 40 10 6
Used 614 8 30 798 61 157
Actions by type
Right clicks
721
Selections
554
Control group selections
1668
Control groups set
152
Build and train orders
109
Abilities
12
Basic commands
195
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Azshara-QueeN (AzsharaQueeN#2924)

279 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Crypt Fiend10
  • Acolyte5
  • Obsidian Statue4
  • Ghoul2
  • Frost Wyrm1

Buildings

  • Ziggurat4
  • Boneyard2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Web
  • Creature Carapace

Items

  • Rod of Necromancy3
  • Potion of Mana1
  • Orb of Corruption1

Control groups

Group 123456
Set 797 64 3 14 6 1
Used 362 60 13 151 68 0
Actions by type
Right clicks
1524
Selections
310
Control group selections
654
Control groups set
885
Build and train orders
79
Abilities
33
Basic commands
50
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
8,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,233 3:23 4,465 6:47 6,698 10:10 8,930 13:34
Army2,440
Economy2,035
Production1,100
Technology985
Support2,370
Undead
7,685

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,233 3:23 4,465 6:47 6,698 10:10 8,930 13:34
Army3,575
Economy375
Production820
Technology845
Support2,070
13:34 / 13:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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