Replay
  • HumanDeathnote
    1. Archmage, level 3
    2. Mountain King, level 1
    3. Paladin, level 1
  • UndeadAzshara-QueeN
    1. Death Knight, level 2
    2. Lich, level 2
vs
Game length
00:11:52
Patch
2.00
Downloads
32
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 21, 2026 by Stowka
Game breakdown

Deathnote (Odinnsdagr#2292)

253 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant15
  • Footman10
  • Knight3
  • Flying Machine1

Buildings

  • Farm10
  • Barracks3
  • Workshop2
  • Altar of Kings1
  • Town Hall1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Lumber Mill1
  • Castle1

Upgrades

  • Defend
  • Lumber Harvesting
  • Swords
  • Plating
  • Flak Cannons

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 61 1 9 30 9 4
Used 495 0 35 632 37 173
Actions by type
Right clicks
605
Selections
371
Control group selections
1372
Control groups set
114
Build and train orders
84
Abilities
13
Basic commands
188
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Azshara-QueeN (AzsharaQueeN#2924)

281 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Crypt Fiend10
  • Acolyte9
  • Ghoul2
  • Obsidian Statue2

Buildings

  • Ziggurat4
  • Black Citadel2
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1

Items

  • Rod of Necromancy3
  • Orb of Corruption1

Control groups

Group 12345
Set 628 38 1 13 8
Used 334 33 0 139 32
Actions by type
Right clicks
1430
Selections
239
Control group selections
538
Control groups set
688
Build and train orders
65
Abilities
26
Basic commands
77
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
7,410

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,853 2:58 3,705 5:56 5,558 8:54 7,410 11:52
Army2,185
Economy1,510
Production940
Technology960
Support1,815
Undead
6,965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,853 2:58 3,705 5:56 5,558 8:54 7,410 11:52
Army2,790
Economy675
Production660
Technology1,070
Support1,770
11:52 / 11:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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