Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 2
  • HumanDeathnote
    1. Archmage, level 6
    2. Mountain King, level 5
    3. Paladin, level 3
vs
Game length
00:19:45
Patch
2.00
Downloads
26
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 21, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

204 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Footman14
  • Peasant12
  • Priest10
  • Knight9
  • Goblin Shredder1

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Castle1
  • Lumber Mill1
  • Arcane Sanctum1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Magic Sentry
  • Priest TrainingLevel 2
  • Animal War Training
  • Swords
  • Plating

Items

  • Staff of Sanctuary1
  • Potion of Healing1
  • Scroll of Town Portal1
  • Orb of Slow1

Control groups

Group 123456
Set 120 26 46 18 2 1
Used 350 182 136 154 312 29
Actions by type
Right clicks
1055
Selections
709
Control group selections
1163
Control groups set
213
Build and train orders
197
Abilities
109
Basic commands
363
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Deathnote (Odinnsdagr#2292)

293 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
    3. Mass Teleport level 1
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • PaladinLevel 3
    1. Holy Light level 2
    2. Devotion Aura level 1

Units

  • Peasant14
  • Priest11
  • Footman8
  • Knight5
  • Sorceress4
  • Spell Breaker2

Buildings

  • Farm12
  • Arcane Sanctum3
  • Altar of Kings2
  • Barracks2
  • Scout Tower2
  • Arcane Tower2
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Castle1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Priest TrainingLevel 2
  • Animal War Training
  • Swords
  • Plating
  • Sorceress Training

Items

  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Lesser Clarity Potion1
  • Orb of Slow1

Control groups

Group 123456
Set 77 9 30 18 8 4
Used 1087 9 590 547 45 129
Actions by type
Right clicks
1252
Selections
1138
Control group selections
2407
Control groups set
146
Build and train orders
155
Abilities
147
Basic commands
248
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
10,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,735 4:56 5,470 9:52 8,205 14:48 10,940 19:45
Army5,820
Economy900
Production490
Technology1,025
Support2,625
Human
10,940

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,735 4:56 5,470 9:52 8,205 14:48 10,940 19:45
Army4,840
Economy1,435
Production1,130
Technology905
Support2,630
19:45 / 19:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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